Description
Kick off your shoes and get ready for the
Lost ActionScript Weekend.
In Course 2 of this unique DVD training series, you'll learn intermediate to advanced ActionScript 3.0 programming concepts. World-renowned ActionScript guru and educator Colin Moock presents this intimate learning experience, based on his bestselling O'Reilly book,
Essential ActionScript 3.0
, and his successful "ActionScript 3.0 From the Ground Up Tour." Course 2 is ideal for experienced ActionScript developers and those who have completed Course 1 of this DVD series.
Table of Contents
-
1.
Course 1 Review
3 minutesGet ready for Course 2 with a review of the code and topics covered in Course 1. -
2.
First Compilation in Flash
12 minutesSet up a Flash project and run the virtual zoo program for the first time. -
3.
First Compilation in Flex Builder
11 minutesSet up a Flex Builder project and run the virtual zoo program for the second time. -
4.
Data Types (Free Preview)
20 minutesDetect errors more easily by adding data types to a program. -
5.
Display
9 minutesLearn how to cleanly integrate display code into a pure ActionScript program. -
6.
State Management
7 minutesTrack the virtual pet's current condition with application states: full, hungry, starving, and dead. -
7.
Code Cleanup
8 minutesRearrange (or "refactor") the virtual zoo code in preparation for more complex features. -
8.
A State Change Event
13 minutesAdd a custom event to the VirtualPet class, indicating to the program that the pet's state has changed. -
9.
Laying the Display Foundation
16 minutesRespond to changes in the pet's state from the VirtualPetView class, which will display the pet on screen. -
10.
A Name Change Event
7 minutesGet some practice with events and event handling by creating a pet-name-change event. -
11.
Graphics Programming (Free Preview)
20 minutesLearn how to create visual content in ActionScript. Guest-star appearance by Adobe engineer Jim Corbett, the creator of ActionScript's display API. -
12.
The Display List
21 minutesLearn how to place visual content on screen, then rearrange, remove, and manage it with code. Guest-star appearance by Adobe engineer Jim Corbett, the creator of ActionScript's display API. -
13.
Adding Graphics to the Virtual Zoo Application
16 minutesDesign the structure of the graphical assets in the virtual zoo. -
14.
Graphics Loading Architecture
23 minutesLoad a series of GIF files from disk, and prepare them for on-screen display. -
15.
Rendering
12 minutesShow the pet's state on screen, making sure to first wait until all graphics have loaded. -
16.
Pet Startup
9 minutesTrigger the start of the program when all graphics have loaded. -
17.
Displaying the Pet's Name
11 minutesAdd text to the screen that shows the pet's name, and keep it updated when the pet's name changes. -
18.
Interactivity
25 minutesLearn how to respond to user input, then complete the virtual zoo program by creating buttons for feeding the pet. -
19.
OOP: Costs, Benefits, and Production Strategies
13 minutesCompare traditional Flash timeline-programming techniques with pure object-oriented programming, and learn how to use the two together effectively. -
20.
Production Topics: Production Topics: Flash/Flex Workflow (Free Preview)
8 minutesLearn how to combine Flash movie clip symbols with classes, and then use those graphical assets in an object-oriented program. -
21.
Production Topics: Flex Debugging Mode
4 minutesFix program bugs and problems using Flex Builder's diagnostics tool, the Flex Debugging perspective. -
22.
Production Topics: Flex Profiling
6 minutesFind memory leaks and fine-tune application performance using the Flex Profiling perspective. -
23.
Fireside Chat: Adobe Flash Player Engineer Chris Nuuja and 3D Effects
1 hour 13 minutesDeep-dive into the world of Flash Player 3D Effects with Chris Nuuja, the Adobe engineer who created them. -
24.
Fireside Chat: Adobe Flash Player Engineer Jim Corbett and the Display API
30 minutesPeek behind-the-scenes of Flash Player engineering as Adobe engineer Jim Corbett discusses assembly code, Google search optimization, deep-linking, ActionScript architecture, and life as a Flash Player engineer. -
25.
Colin's Multiuser Adventures with User1 and MegaPhone
25 minutesWatch Colin push ActionScript to the limit by connecting mobile-phone users to big public screens. -
26.
Fireside Chat: James Paterson
19 minutesDelve into the fantastical creative mind of artist James Paterson. -
27.
Fireside Chat: Hoss Gifford
21 minutesRide along with Hoss Gifford as he shares his how he built his auto racing ActionScript game.
Product Details
- Title:
- Colin Moock's Lost ActionScript 3.0 Weekend Course 2
- By:
- Colin Moock
- Publisher:
- O'Reilly Media / Adobe Dev Library
- Formats:
-
- Safari Books Online
- DVD
- Video
- DVD Release:
- May 2009
- Video Release:
- March 2009
- Run time:
- 7 hours 35 minutes
- DVD ISBN:
- 978-0-596-80159-5
- | ISBN 10:
- 0-596-80159-9
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