Description
Pack your bags for the Lost ActionScript Weekend. In Course 1 of this unique DVD training series, you'll learn how to program in ActionScript 3.0, starting with the basics and moving into intermediate programming techniques. World-renowned ActionScript guru and educator Colin Moock presents this intimate learning experience, based on his bestselling O'Reilly book, Essential ActionScript 3.0, and his successful "ActionScript 3.0 From the Ground Up Tour."
Table of Contents
-
1.
Introduction
28 minutesGet to know the world of ActionScript 3.0, the spirit of Flash, and your intrepid instructors. -
2.
OOP Overview
17 minutesEnjoy a gentle introduction to the fundamentals of object-oriented programming, including classes, objects, methods, and variables. -
3.
The Virtual Zoo and Packages
15 minutesTake the first steps in building a "toy-pet simulation" game. -
4.
Making a Class (Free Preview)
10 minutesLearn the syntax and structure of classes, the building blocks of every object-oriented program. -
5.
Constructor Methods
4 minutesLearn how to initialize objects, and create a program's entry point. -
6.
Making an Object
8 minutesCreate new objects from a class using "new syntax" and "literal syntax," with a little help from the "import" statement. -
7.
Variables and Instance Variables
18 minutesUse variables to create object characteristics and to keep track of objects, then learn how to isolate parts of a program using encapsulation. -
8.
Constructor Parameters
5 minutesLearn a convenient way to give new objects their initial characteristics. -
9.
Object References and Garbage Collection (Free Preview)
25 minutesLearn to refer to a single object from multiple parts of a program, then study the princi ples of memory management in ActionScript. Remember, values are not socks! -
10.
Methods
11 minutesGive objects custom behaviors, such as "jump", "eat", "submit", or "accelerate". -
11.
Public Methods
14 minutesLearn why objects should be built like a black box, with controls on the outside and internal functions on the inside. -
12.
Method Parameters
9 minutesUse "parameters" to make an object's methods configurable. -
13.
State Retrieval and Modification
23 minutesUse "modifier methods" to guarantee that an object won't break when supplied with illegal input. -
14.
Static Variables
11 minutesUse "static variables" to keep track of global information and reduce error-prone "magic values". -
15.
Functions and Static Methods
8 minutesCreate centralized functions for use throughout a program. -
16.
Pet Digestion and Pet Death
12 minutesComplete the basic life-cycle of pets in the virtual zoo program. -
17.
Inheritance
31 minutesLearn how one class can borrow (or "inherit") the variable and method definitions of another, and how multiple classes can be structured in a hierarchy. -
18.
A Specialized Type: Wormy Apples
8 minutesUse inheritance to add multiple types of food to the virtual zoo program. -
19.
Preparation for First Compilation
6 minutesPrepare the virtual zoo code for execution in both Flash and Flex. -
20.
Fireside Chat: Adobe Flash Player Engineer Chris Nuuja and 3D Effects (Free Preview)
1 hour 13 minutesDeep-dive into the world of Flash Player 3D Effects with Chris Nuuja, the Adobe engineer who created them. -
21.
Colin's Multiuser Adventures with User1 and MegaPhone
25 minutesWatch Colin push ActionScript to the limit by connecting mobile-phone users to big public screens.
Product Details
- Title:
- Colin Moock's Lost ActionScript 3.0 Weekend Course 1
- By:
- Colin Moock
- Publisher:
- O'Reilly Media / Adobe Dev Library
- Formats:
-
- Safari Books Online
- DVD
- Video
- DVD Release:
- May 2009
- Video Release:
- March 2009
- Run time:
- 6 hours 11 minutes
- DVD ISBN:
- 978-0-596-80157-1
- | ISBN 10:
- 0-596-80157-2
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