Description
Developer instruction meets reality TV in this engaging training video from best-selling Adobe ActionScript author and trainer Colin Moock. Course 1 covers the basics of object-oriented programming in ActionScript 3.0 presenting the material in an easy friendly manner. Imagine sitting down with your best friend and learning ActionScript over a long weekend.
Table of Contents
-
1.
Introduction
28 minutesGet to know the world of ActionScript 3.0, the spirit of Flash, and your intrepid instructors. -
2.
OOP Overview
17 minutesEnjoy a gentle introduction to the fundamentals of object-oriented programming, including classes, objects, methods, and variables. -
3.
The Virtual Zoo and Packages
15 minutesTake the first steps in building a "toy-pet simulation" game. -
4.
Making a Class (Free Preview)
10 minutesLearn the syntax and structure of classes, the building blocks of every object-oriented program. -
5.
Constructor Methods
4 minutesLearn how to initialize objects, and create a program's entry point. -
6.
Making an Object
8 minutesCreate new objects from a class using "new syntax" and "literal syntax," with a little help from the "import" statement. -
7.
Variables and Instance Variables
18 minutesUse variables to create object characteristics and to keep track of objects, then learn how to isolate parts of a program using encapsulation. -
8.
Constructor Parameters
5 minutesLearn a convenient way to give new objects their initial characteristics. -
9.
Object References and Garbage Collection (Free Preview)
25 minutesLearn to refer to a single object from multiple parts of a program, then study the princi ples of memory management in ActionScript. Remember, values are not socks! -
10.
Methods
11 minutesGive objects custom behaviors, such as "jump", "eat", "submit", or "accelerate". -
11.
Public Methods
14 minutesLearn why objects should be built like a black box, with controls on the outside and internal functions on the inside. -
12.
Method Parameters
9 minutesUse "parameters" to make an object's methods configurable. -
13.
State Retrieval and Modification
23 minutesUse "modifier methods" to guarantee that an object won't break when supplied with illegal input. -
14.
Static Variables
11 minutesUse "static variables" to keep track of global information and reduce error-prone "magic values". -
15.
Functions and Static Methods
8 minutesCreate centralized functions for use throughout a program. -
16.
Pet Digestion and Pet Death
12 minutesComplete the basic life-cycle of pets in the virtual zoo program. -
17.
Inheritance
31 minutesLearn how one class can borrow (or "inherit") the variable and method definitions of another, and how multiple classes can be structured in a hierarchy. -
18.
A Specialized Type: Wormy Apples
8 minutesUse inheritance to add multiple types of food to the virtual zoo program. -
19.
Preparation for First Compilation
6 minutesPrepare the virtual zoo code for execution in both Flash and Flex. -
20.
Fireside Chat: Adobe Flash Player Engineer Chris Nuuja and 3D Effects (Free Preview)
1 hour 13 minutesDeep-dive into the world of Flash Player 3D Effects with Chris Nuuja, the Adobe engineer who created them. -
21.
Colin's Multiuser Adventures with User1 and MegaPhone
25 minutesWatch Colin push ActionScript to the limit by connecting mobile-phone users to big public screens.
Product Details
- Title:
- Colin Moock's Lost ActionScript 3.0 Weekend Course 1
- By:
- Colin Moock
- Publisher:
- O'Reilly Media / Adobe Dev Library
- Formats:
-
- Safari Books Online
- DVD
- Video
- DVD Release:
- May 2009
- Video Release:
- March 2009
- Run time:
- 6 hours 11 minutes
- DVD ISBN:
- 978-0-596-80157-1
- | ISBN 10:
- 0-596-80157-2
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