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Learning ActionScript 3.0
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Description
Learning ActionScript 3.0 gives you a solid foundation in the Flash language and demonstrates how you can use it for practical, everyday projects. The book does more than give you a handful of sample scripts, defining how ActionScript and Flash work. It gives you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. Written for those new to the language, this book doesn't rely exclusively on prior knowledge of object-oriented programming (OOP). Instead, it helps you expand your skillset by first focusing on clear, concise examples in the timeline, evolving into OOP examples over time-allowing you to choose the programming approach with which you are most comfortable.
Full Description
Table of Contents
  1. GETTING STARTED

    1. Chapter 1 ACTIONSCRIPT OVERVIEW

      1. What Is ActionScript 3.0?
      2. The Flash Platform
      3. Procedural Versus Object-Oriented Programming
      4. The Document Class
      5. Legacy Code Compatibility
      6. What's Next?
    2. Chapter 2 CORE LANGUAGE FUNDAMENTALS

      1. Miscellaneous Basics
      2. Variables and Data Types
      3. Conditionals
      4. Loops
      5. Arrays
      6. Functions
      7. Custom Objects
      8. this
      9. Absolute versus Relative Addresses
      10. What's Next?
  2. GRAPHICS AND INTERACTION

    1. Chapter 3 PROPERTIES, METHODS, AND EVENTS

      1. Inherited Attributes
      2. Properties
      3. Events
      4. Methods
      5. Event Propagation
      6. Frame and Timer Events
      7. Removing Event Listeners
      8. What's Next?
    2. Chapter 4 THE DISPLAY LIST

      1. The Sum of Its Parts
      2. Adding and Removing Children
      3. Managing Object Names, Positions, and Data Types
      4. Changing the Display List Hierarchy
      5. A Dynamic Navigation Bar
      6. What's Next?
    3. Chapter 5 TIMELINE CONTROL

      1. Playhead Movement
      2. Frame Labels
      3. Frame Rate
      4. A Simple Site or Application Structure
      5. What's Next?
    4. Chapter 6 OOP

      1. Classes
      2. Inheritance
      3. Composition
      4. Encapsulation
      5. Polymorphism
      6. Navigation Bar Revisited
      7. What's Next?
    5. Chapter 7 MOTION

      1. Basic Movement
      2. Geometry and Trigonometry
      3. Physics
      4. Programmatic Tweening
      5. Timeline Animation Recreations
      6. Particle Systems
      7. What's Next?
    6. Chapter 8 DRAWING WITH VECTORS

      1. The Graphics Class
      2. The Geometry Package
      3. The Motion Package
      4. 9-Slice Scaling
      5. Applied Examples
      6. What's Next?
    7. Chapter 9 DRAWING WITH PIXELS

      1. Bitmap Caching
      2. The BitmapData Class
      3. Blend Modes
      4. Bitmap Filters
      5. Color Effects
      6. Image Encoding and Saving
      7. What's Next?
  3. TEXT

    1. Chapter 10 TEXT

      1. Creating Text Fields
      2. Setting Text Field Characteristics
      3. Selecting Text
      4. Formatting Text
      5. Formatting with HTML and CSS
      6. Triggering ActionScript from HTML Links
      7. Parsing Text Fields
      8. Loading HTML and CSS
      9. What's Next?
  4. SOUND AND VIDEO

    1. Chapter 11 SOUND

      1. ActionScript Sound Architecture
      2. Internal and External Sounds
      3. Playing, Stopping, and Pausing Sounds
      4. Buffering Streaming Sounds
      5. Changing Sound Volume and Pan
      6. Reading ID3 Metadata from MP3 Sounds
      7. Visualizing Sound Data
      8. Working with Microphone Sound
      9. Waveform Visualization
      10. What's Next?
    2. Chapter 12 VIDEO

      1. Encoding
      2. Components
      3. Full-Screen Video
      4. Captions
      5. Coding Your Own Video Playback
      6. What's Next?
  5. INPUT/OUTPUT

    1. Chapter 13 LOADING ASSETS

      1. Loading Sound and Video
      2. Loading Text
      3. Loading Display Objects
      4. Communicating Across ActionScript Virtual Machines
      5. Taking a Brief Look at Security
      6. What's Next?
    2. Chapter 14 XML and E4X

      1. Understanding XML Structure
      2. Creating an XML Object
      3. Reading XML
      4. Writing XML
      5. Deleting XML Elements
      6. Loading External XML Documents
      7. Communicating with XML Servers
      8. An XML-Based Navigation System
      9. What's Next?
  6. PROGRAMMING DESIGN AND RESOURCES

    1. Chapter 15 PROGRAMMING DESIGN AND RESOURCES

      1. Programming Design Methodologies
      2. Object-Oriented Design Patterns
      3. Resources
      4. What's Next?
    View Full Table of Contents
    Product Details
    Title:
    Learning ActionScript 3.0
    By:
    Rich Shupe, Zevan Rosser
    Publisher:
    O'Reilly Media / Adobe Dev Library
    Formats:
    • Print
    • Ebook
    • Safari Books Online
    Print Release:
    December 2007
    Ebook Release:
    December 2008
    Pages:
    384
    Print ISBN:
    978-0-596-52787-7
    | ISBN 10:
    0-596-52787-X
    Ebook ISBN:
    978-0-596-15828-6
    | ISBN 10:
    0-596-15828-9
    Customer Reviews
    About the Authors
    1. Rich Shupe

      Rich Shupe has been designing and developing with Flash since it was called FutureSplash, and has been teaching ActionScript programming to all levels of students since ActionScript became available. He founded his own training and development company, FMA, in 1995, and has been its president and technical director ever since. He is a recognized authority on several technologies, including Flash, Director and QuickTime. In addition to his production experience, Rich has been teaching professionally for 10 years, and is a full-time faculty member at New York's School of Visual Arts' Computer Art Dept. in both the Bachelors and Masters programs. He has also taught or lectured internationally for such organizations as London's Royal Academy of Art, Manchester's Museum of Science and Industry, New York University, and United Digital Artists, as well as trade shows such as MacWorld, QuickTime Live, FlashForward, Macromedia DevCon, and more. In a previous life, he worked with rock band/performance-art pioneers The Residents.

      View Rich Shupe's full profile page.

    2. Zevan Rosser

      Zevan Rosser is a freelance designer/programmer/consultant and computer artist. He teaches ActionScript and Flash animation at New York's School of Visual Arts and FMA. When he's not working on commercial projects he works on his personal site, http://www.shapevent.com.

      View Zevan Rosser's full profile page.

    • Book cover of Learning ActionScript 3.0