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Programming Flex 2
The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex
By
Chafic Kazoun
,
Joey Lott
April 2007
Pages: 502
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Table of Contents
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Index
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Sample Chapter
Table of Contents
Chapter 1
Introducing Flex
Understanding Flex Application Technologies
Using Flex Elements
Working with Data Services (Loading Data at Runtime)
Understanding the Differences Between Traditional (HTML) and Flex Web Applications
Understanding How Flex Applications Work
Understanding Flex and Flash Authoring
Understanding Flex 1.5 and Flex 2
Summary
Chapter 2
Building Applications with the Flex Framework
Using Flex Tool Sets
Creating Projects
Building Applications
Deploying Applications
Flash Player Security
Understanding HTML Wrappers
Using SWFObject
Using Runtime Shared Libraries
Summary
Chapter 3
MXML
Understanding MXML Syntax and Structure
Making MXML Interactive
Summary
Chapter 4
ActionScript
Using ActionScript
MXML and ActionScript Correlations
Understanding ActionScript Syntax
Variables and Properties
Inheritance
Interfaces
Handling Events
Error Handling
Using XML
Reflection
Summary
Chapter 5
Framework Fundamentals
Understanding the Flex Application Life Cycle
Differentiating Between Flash Player and Framework
Bootstrapping Flex Applications
Understanding Application Domains
Understanding the Preloader
Summary
Chapter 6
Managing Layout
Flex Layout Overview
Making Fluid Interfaces
Putting It All Together
Summary
Chapter 7
Working with UI Components
Understanding UI Components
Buttons
Value Selectors
Text Components
List-Based Controls
Pop-Up Controls
Navigators
Control Bars
Summary
Chapter 8
Framework Utilities and Advanced Component Concepts
Tool Tips
Pop-Ups
Cursor Management
Drag and Drop
Customizing List-Based Controls
Focus Management and Keyboard Control
Summary
Chapter 9
Working with Media
Overview
Adding Media
Working with the Different Media Types
Summary
Chapter 10
Managing State
Creating States
Applying States
Defining States Based on Existing States
Adding and Removing Components
Setting Properties
Setting Styles
Setting Event Handlers
Using ActionScript to Define States
Managing Object Creation Policies (Preloading Objects)
Handling State Events
When to Use States
Summary
Chapter 11
Using Effects and Transitions
Using Effects
Creating Custom Effects
Using Transitions
Creating Custom Transitions
Summary
Chapter 12
Working with Data
Using Data Models
Data Binding
Enabling Data Binding for Custom Classes
Data Binding Examples
Building Data Binding Proxies
Summary
Chapter 13
Validating and Formatting Data
Validating User Input
Formatting Data
Summary
Chapter 14
Customizing Application Appearance
Using Styles
Skinning Components
Customizing the Preloader
Themes
Runtime CSS
Summary
Chapter 15
Client Data Communication
Local Connections
Persistent Data
Communicating with the Host Application
Summary
Chapter 16
Remote Data Communication
Understanding Strategies for Data Communication
Working with Request/Response Data Communication
Web Services
Real-Time/Socket Connection
File Upload/Download
Summary
Chapter 17
Application Debugging
The Flash Debug Player
Using FDB
Debugging with Flex Builder 2
Remote Debugging
Logging Using trace( ) Within an Application
The Logging Framework
Debugging Remote Data
Summary
Chapter 18
Application Components
The Importance of Application Components
MXML Component Basics
Component Styles
Summary
Chapter 19
Building Custom Components
Component Framework Overview
Component Life Cycle
Component Implementation
Adding Custom Properties and Events
Adding Styling Support
Summary
Colophon
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Programming Flex 2