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Programming Flex 2
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Description
Programming Flex 2 discusses the Flex framework in context. The authors introduce features with practical and useful examples that tell the reader not only how, but also the reasons why to use a particular feature, when to use it, and when not to. This book is written for development professionals. While the book does not assume the audience has worked with Flash technologies previously, readers will benefit from the book most if they have previously built web-based, n-tiered applications.

This book is part of the official Adobe Developer Library series.

Full Description
Table of Contents
  1. Chapter 1 Introducing Flex

    1. Understanding Flex Application Technologies

    2. Using Flex Elements

    3. Working with Data Services (Loading Data at Runtime)

    4. Understanding the Differences Between Traditional (HTML) and Flex Web Applications

    5. Understanding How Flex Applications Work

    6. Understanding Flex and Flash Authoring

    7. Understanding Flex 1.5 and Flex 2

    8. Summary

  2. Chapter 2 Building Applications with the Flex Framework

    1. Using Flex Tool Sets

    2. Creating Projects

    3. Building Applications

    4. Deploying Applications

    5. Flash Player Security

    6. Understanding HTML Wrappers

    7. Using SWFObject

    8. Using Runtime Shared Libraries

    9. Summary

  3. Chapter 3 MXML

    1. Understanding MXML Syntax and Structure

    2. Making MXML Interactive

    3. Summary

  4. Chapter 4 ActionScript

    1. Using ActionScript

    2. MXML and ActionScript Correlations

    3. Understanding ActionScript Syntax

    4. Variables and Properties

    5. Inheritance

    6. Interfaces

    7. Handling Events

    8. Error Handling

    9. Using XML

    10. Reflection

    11. Summary

  5. Chapter 5 Framework Fundamentals

    1. Understanding the Flex Application Life Cycle

    2. Differentiating Between Flash Player and Framework

    3. Bootstrapping Flex Applications

    4. Understanding Application Domains

    5. Understanding the Preloader

    6. Summary

  6. Chapter 6 Managing Layout

    1. Flex Layout Overview

    2. Making Fluid Interfaces

    3. Putting It All Together

    4. Summary

  7. Chapter 7 Working with UI Components

    1. Understanding UI Components

    2. Buttons

    3. Value Selectors

    4. Text Components

    5. List-Based Controls

    6. Pop-Up Controls

    7. Navigators

    8. Control Bars

    9. Summary

  8. Chapter 8 Framework Utilities and Advanced Component Concepts

    1. Tool Tips

    2. Pop-Ups

    3. Cursor Management

    4. Drag and Drop

    5. Customizing List-Based Controls

    6. Focus Management and Keyboard Control

    7. Summary

  9. Chapter 9 Working with Media

    1. Overview

    2. Adding Media

    3. Working with the Different Media Types

    4. Summary

  10. Chapter 10 Managing State

    1. Creating States

    2. Applying States

    3. Defining States Based on Existing States

    4. Adding and Removing Components

    5. Setting Properties

    6. Setting Styles

    7. Setting Event Handlers

    8. Using ActionScript to Define States

    9. Managing Object Creation Policies (Preloading Objects)

    10. Handling State Events

    11. When to Use States

    12. Summary

  11. Chapter 11 Using Effects and Transitions

    1. Using Effects

    2. Creating Custom Effects

    3. Using Transitions

    4. Creating Custom Transitions

    5. Summary

  12. Chapter 12 Working with Data

    1. Using Data Models

    2. Data Binding

    3. Enabling Data Binding for Custom Classes

    4. Data Binding Examples

    5. Building Data Binding Proxies

    6. Summary

  13. Chapter 13 Validating and Formatting Data

    1. Validating User Input

    2. Formatting Data

    3. Summary

  14. Chapter 14 Customizing Application Appearance

    1. Using Styles

    2. Skinning Components

    3. Customizing the Preloader

    4. Themes

    5. Runtime CSS

    6. Summary

  15. Chapter 15 Client Data Communication

    1. Local Connections

    2. Persistent Data

    3. Communicating with the Host Application

    4. Summary

  16. Chapter 16 Remote Data Communication

    1. Understanding Strategies for Data Communication

    2. Working with Request/Response Data Communication

    3. Web Services

    4. Real-Time/Socket Connection

    5. File Upload/Download

    6. Summary

  17. Chapter 17 Application Debugging

    1. The Flash Debug Player

    2. Using FDB

    3. Debugging with Flex Builder 2

    4. Remote Debugging

    5. Logging Using trace( ) Within an Application

    6. The Logging Framework

    7. Debugging Remote Data

    8. Summary

  18. Chapter 18 Application Components

    1. The Importance of Application Components

    2. MXML Component Basics

    3. Component Styles

    4. Summary

  19. Chapter 19 Building Custom Components

    1. Component Framework Overview

    2. Component Life Cycle

    3. Component Implementation

    4. Adding Custom Properties and Events

    5. Adding Styling Support

    6. Summary

  1. Colophon

View Full Table of Contents
Product Details
Title:
Programming Flex 2
By:
Chafic Kazoun, Joey Lott
Publisher:
O'Reilly Media / Adobe Dev Library
Formats:
  • Print
  • Ebook
  • Safari Books Online
Print Release:
April 2007
Ebook Release:
December 2008
Pages:
512
Print ISBN:
978-0-596-52689-4
| ISBN 10:
0-596-52689-X
Ebook ISBN:
978-0-596-15875-0
| ISBN 10:
0-596-15875-0
Customer Reviews
About the Authors
  1. Chafic Kazoun

    Chafic Kazoun is the founder and Chief Software architect at Atellis, and is widely considered one of the world's top experts on Flex (outside of the Adobe Flex engineering team). He has worked with Flash technologies since 1998 and with Flex since its inception, and he has a deep understanding of the internals of the Flex framework. He maintains a busy speaking and consulting schedule. When he's not busy developing solution-based applications, Chafic is actively involved in the Flash community, delivering presentations at numerous conferences including Adobe's MAX, Flashforward, FITC, Spark Europe, and MXDU. He is also the contributor of numerous published works and is the author of Programming Flex 2.0, a book recently released by O'Reilly Publishing. He is also an Adobe Community Expert, and shares his thoughts on his blog http://www.rewindlife.com.

    View Chafic Kazoun's full profile page.

  2. Joey Lott

    Joey Lott is a founding partner of The Morphic Group, a Flex and Flash consulting company. At The Morphic Group Joey serves as a technology director, building some of today's most innovative Flex applications and advocating for the use and adoption of agile software development methodologies. He has written many books on Flex and Flash-related technologies, including Programming Flex 3, ActionScript 3 Cookbook, Adobe AIR in Action, and Advanced ActionScript 3 with Design Patterns.

    View Joey Lott's full profile page.

  • Book cover of Programming Flex 2