Learning XNA 3.0
XNA 3.0 Game Development for the PC, Xbox 360, and Zune
By Aaron Reed
November 2008
Pages: 506
ISBN 10: 0-596-52195-2 |
ISBN 13: 9780596521950
Press Release




(5) (Average of 1 Customer Reviews)


Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn how to develop computer games with Microsoft's XNA 3.0 framework -- not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
Full Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.
Written by an experienced university-level game development instructor,
Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
- Learn game development concepts from 2D animation to 3D cameras and effects
- Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
- Develop three complete and exciting games using 2D,3D and multiplayer concepts
- Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."
--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Featured customer reviews

This is the book to have if you want to learn XNA 3.0,
January 27 2009
Submitted by
Bill Heldman
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I purchased this book to learn XNA 3.0. I'm very pleased with the layout and the writing style of Mr. Reed.
If you're interested in learning XNA 3.0 this is a great book to start with, even if you're relatively new to programming.
NOTE: Game programming is not for the faint of heart. Even though Microsoft has done a world of good by creating XNA 3.0 to run over Visual Studio--thereby taking
tons of the work away from you, there is a still a
lot to know!!
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