By Aaron Reed
November 2008 (est.)
Pages: 506
ISBN 10: 0-596-52195-2 |
ISBN 13: 9780596521950
Do you have what it takes to become a game developer? With this hands-on book, you'll learn how to develop computer games with Microsoft's XNA 3.0 framework -- not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
Full Description
While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."
--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
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