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Chapter 1 Introducing Interactive Gestures
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TAP IS THE NEW CLICK
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DIRECT VERSUS INDIRECT MANIPULATION
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A BRIEF HISTORY OF GESTURAL INTERFACES
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THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS
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DESIGNING INTERACTIVE GESTURES: THE BASICS
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DETERMINING THE APPROPRIATE GESTURE
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FOR FURTHER READING
-
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Chapter 2 Designing for the Human Body
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BASIC KINESIOLOGY
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THE ERGONOMICS OF INTERACTIVE GESTURES
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THE ERGONOMICS OF MOTION
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DESIGNING TOUCH TARGETS
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FOR FURTHER READING
-
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Chapter 3 Patterns for Touchscreens and Interactive Surfaces
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HOW TO USE PATTERNS
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TAP TO OPEN/ACTIVATE
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TAP TO SELECT
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DRAG TO MOVE OBJECT
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SLIDE TO SCROLL
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SPIN TO SCROLL
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SLIDE AND HOLD FOR CONTINUOUS SCROLL
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FLICK TO NUDGE
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FLING TO SCROLL
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TAP TO STOP
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PINCH TO SHRINK AND SPREAD TO ENLARGE
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TWO FINGERS TO SCROLL
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GHOST FINGERS
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Chapter 4 Patterns for Free-Form Interactive Gestures
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PROXIMITY ACTIVATES/DEACTIVATES
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MOVE BODY TO ACTIVATE
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POINT TO SELECT/ACTIVATE
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WAVE TO ACTIVATE
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PLACE HANDS INSIDE TO ACTIVATE
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ROTATE TO CHANGE STATE
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STEP TO ACTIVATE
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SHAKE TO CHANGE
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TILT TO MOVE
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Chapter 5 Documenting Interactive Gestures
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WHY DOCUMENT ANYTHING?
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EXISTING MOVEMENT NOTATION SYSTEMS
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DOCUMENTING GESTURES IN INTERACTIVE SYSTEMS
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FOR FURTHER READING
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Chapter 6 Prototyping Interactive Gestures
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FAKING IT: LOW-FIDELITY PROTOTYPES
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HIGH-FIDELITY PROTOTYPES
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TESTING PROTOTYPES
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PROTOTYPING RESOURCES
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FOR FURTHER READING
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Chapter 7 Communicating Interactive Gestures
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THREE ZONES OF ENGAGEMENT
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METHODS OF COMMUNICATING INTERACTIVE GESTURES
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FOR FURTHER READING
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Chapter 8 THE FUTURE OF INTERACTIVE GESTURES
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FUTURE TRENDS
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TOWARD STANDARDS
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THE ETHICS OF GESTURES
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FOR FURTHER READING
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Appendix A Palette of Human Gestures and Movements
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GESTURES FOR TOUCHSCREENS
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GESTURES FOR FREE-FORM SYSTEMS
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FOR FURTHER READING
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-
Colophon
- Title:
- Designing Gestural Interfaces
- By:
- Dan Saffer
- Publisher:
- O'Reilly Media
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- November 2008
- Ebook Release:
- November 2008
- Pages:
- 272
- Print ISBN:
- 978-0-596-51839-4
- | ISBN 10:
- 0-596-51839-0
- Ebook ISBN:
- 978-0-596-15685-5
- | ISBN 10:
- 0-596-15685-5
The animal on the cover of Designing Gestural Interfaces is a channel-billed
toucan (Ramphastos vitellinus). Found in Trinidad and tropical areas of South
America, the channel-billed toucan makes its home in moist lowland forests
and woodlands. It shares the bright plumage and large bill (approximately
3.5-5.5 inches) common to other toucan species. Scientists are unsure from
an evolutionary standpoint why the bill is so large, but the toucans make
good use of it for scooping up water, fencing with one another, and snipping
fruit off trees. They prefer very ripe, whole fruits, and eventually pass or
regurgitate the seeds, making the birds vital for seed dispersion in the rain
forest. Aside from fruit, their diet occasionally consists of eggs, baby birds,
snakes, spiders, and lizards, which provide a good source of protein.
Channel-billed toucans lay their eggs in tree cavities high off the ground.
Both parents play an active role, taking turns incubating for 15-16 days and
feeding the newborns when the eggs hatch. Newborn toucans stay in the
nest and are quite helpless for the first several weeks of their life; their eyes
remain closed for the first three weeks, they don't develop feathers for almost
a month, and they have special pads on their feet to protect them from
the nest's rough floor. They begin to leave the nest after 40-50 days.
If pulled from their nests and hand-fed as babies, toucans can eventually
make pets, albeit high-maintenance ones. They're quite active and must
have a large enough cage to accommodate them, as well as plenty of toys
to stave off boredom. Their high-fruit diet can be expensive, not to mention
messy, since toucans are notorious fruit flingers.
