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Designing Gestural Interfaces
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Description
If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- information you need to augment your existing skills in "traditional" websites, software, or product development. This book will help you enter this new world of possibilities.
Full Description
Table of Contents
  1. Chapter 1 Introducing Interactive Gestures

    1. TAP IS THE NEW CLICK

    2. DIRECT VERSUS INDIRECT MANIPULATION

    3. A BRIEF HISTORY OF GESTURAL INTERFACES

    4. THE MECHANICS OF TOUCHSCREENS AND GESTURAL CONTROLLERS

    5. DESIGNING INTERACTIVE GESTURES: THE BASICS

    6. DETERMINING THE APPROPRIATE GESTURE

    7. FOR FURTHER READING

  2. Chapter 2 Designing for the Human Body

    1. BASIC KINESIOLOGY

    2. THE ERGONOMICS OF INTERACTIVE GESTURES

    3. THE ERGONOMICS OF MOTION

    4. DESIGNING TOUCH TARGETS

    5. FOR FURTHER READING

  3. Chapter 3 Patterns for Touchscreens and Interactive Surfaces

    1. HOW TO USE PATTERNS

    2. TAP TO OPEN/ACTIVATE

    3. TAP TO SELECT

    4. DRAG TO MOVE OBJECT

    5. SLIDE TO SCROLL

    6. SPIN TO SCROLL

    7. SLIDE AND HOLD FOR CONTINUOUS SCROLL

    8. FLICK TO NUDGE

    9. FLING TO SCROLL

    10. TAP TO STOP

    11. PINCH TO SHRINK AND SPREAD TO ENLARGE

    12. TWO FINGERS TO SCROLL

    13. GHOST FINGERS

  4. Chapter 4 Patterns for Free-Form Interactive Gestures

    1. PROXIMITY ACTIVATES/DEACTIVATES

    2. MOVE BODY TO ACTIVATE

    3. POINT TO SELECT/ACTIVATE

    4. WAVE TO ACTIVATE

    5. PLACE HANDS INSIDE TO ACTIVATE

    6. ROTATE TO CHANGE STATE

    7. STEP TO ACTIVATE

    8. SHAKE TO CHANGE

    9. TILT TO MOVE

  5. Chapter 5 Documenting Interactive Gestures

    1. WHY DOCUMENT ANYTHING?

    2. EXISTING MOVEMENT NOTATION SYSTEMS

    3. DOCUMENTING GESTURES IN INTERACTIVE SYSTEMS

    4. FOR FURTHER READING

  6. Chapter 6 Prototyping Interactive Gestures

    1. FAKING IT: LOW-FIDELITY PROTOTYPES

    2. HIGH-FIDELITY PROTOTYPES

    3. TESTING PROTOTYPES

    4. PROTOTYPING RESOURCES

    5. FOR FURTHER READING

  7. Chapter 7 Communicating Interactive Gestures

    1. THREE ZONES OF ENGAGEMENT

    2. METHODS OF COMMUNICATING INTERACTIVE GESTURES

    3. FOR FURTHER READING

  8. Chapter 8 THE FUTURE OF INTERACTIVE GESTURES

    1. FUTURE TRENDS

    2. TOWARD STANDARDS

    3. THE ETHICS OF GESTURES

    4. FOR FURTHER READING

  1. Appendix A Palette of Human Gestures and Movements

    1. GESTURES FOR TOUCHSCREENS

    2. GESTURES FOR FREE-FORM SYSTEMS

    3. FOR FURTHER READING

  2. Colophon

View Full Table of Contents
Product Details
Title:
Designing Gestural Interfaces
By:
Dan Saffer
Publisher:
O'Reilly Media
Formats:
  • Print
  • Ebook
  • Safari Books Online
Print Release:
November 2008
Ebook Release:
November 2008
Pages:
272
Print ISBN:
978-0-596-51839-4
| ISBN 10:
0-596-51839-0
Ebook ISBN:
978-0-596-15685-5
| ISBN 10:
0-596-15685-5
Customer Reviews
About the Author
  1. Dan Saffer

    Dan Saffer is an experience design director for Adaptive Path who has designed and built websites, applications, and devices since 1995. An international speaker and author, his acclaimed book Designing for Interaction has been called "a bookshelf must-have for anyone thinking of creating new designs" (Jared Spool, CEO of UIE) and has been translated into several languages.

    View Dan Saffer's full profile page.

Colophon

The animal on the cover of Designing Gestural Interfaces is a channel-billed toucan (Ramphastos vitellinus). Found in Trinidad and tropical areas of South America, the channel-billed toucan makes its home in moist lowland forests and woodlands. It shares the bright plumage and large bill (approximately 3.5-5.5 inches) common to other toucan species. Scientists are unsure from an evolutionary standpoint why the bill is so large, but the toucans make good use of it for scooping up water, fencing with one another, and snipping fruit off trees. They prefer very ripe, whole fruits, and eventually pass or regurgitate the seeds, making the birds vital for seed dispersion in the rain forest. Aside from fruit, their diet occasionally consists of eggs, baby birds, snakes, spiders, and lizards, which provide a good source of protein.

Channel-billed toucans lay their eggs in tree cavities high off the ground. Both parents play an active role, taking turns incubating for 15-16 days and feeding the newborns when the eggs hatch. Newborn toucans stay in the nest and are quite helpless for the first several weeks of their life; their eyes remain closed for the first three weeks, they don't develop feathers for almost a month, and they have special pads on their feet to protect them from the nest's rough floor. They begin to leave the nest after 40-50 days.

If pulled from their nests and hand-fed as babies, toucans can eventually make pets, albeit high-maintenance ones. They're quite active and must have a large enough cage to accommodate them, as well as plenty of toys to stave off boredom. Their high-fruit diet can be expensive, not to mention messy, since toucans are notorious fruit flingers.

  • Book cover of Designing Gestural Interfaces