Description
In the updated edition of this critically acclaimed and bestselling book, Microsoft insider Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Based on his nine years of experience as a program manager for Microsoft's biggest projects, Berkun explains to technical and non-technical readers alike what it takes to get through a large software or web development project.
Full Description
Table of Contents
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Chapter 1 A brief history of project management (and why you should care)
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Using history
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Web development, kitchens, and emergency rooms
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The role of project management
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Program and project management at Microsoft
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The balancing act of project management
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Pressure and distraction
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The right kind of involvement
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Summary
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Exercises
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PART ONE: PLANS
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Chapter 2 The truth about schedules
- Schedules have three purposes
- Silver bullets and methodologies
- What schedules look like
- Why schedules fail
- What must happen for schedules to work
- Summary
- Exercises
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Chapter 3 How to figure out what to do
- Software planning demystified
- Approaching plans: the three perspectives
- The magical interdisciplinary view
- Asking the right questions
- Catalog of common bad ways to decide what to do
- The process of planning
- Customer research and its abuses
- Bringing it all together: requirements
- Summary
- Exercises
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Chapter 4 Writing the good vision
- The value of writing things down
- How much vision do you need?
- The five qualities of good visions
- The key points to cover
- On writing well
- Drafting, reviewing, and revising
- A catalog of lame vision statements (which should be avoided)
- Examples of visions and goals
- Visions should be visual
- The vision sanity check: daily worship
- Summary
- Exercises
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Chapter 5 Where ideas come from
- The gap from requirements to solutions
- There are bad ideas
- Thinking in and out of boxes is OK
- Good questions attract good ideas
- Bad ideas lead to good ideas
- Perspective and improvisation
- The customer experience starts the design
- A design is a series of conversations
- Summary
- Exercises
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Chapter 6 What to do with ideas once you have them
- Ideas get out of control
- Managing ideas demands a steady hand
- Checkpoints for design phases
- How to consolidate ideas
- Prototypes are your friends
- Questions for iterations
- The open-issues list
- Summary
- Exercises
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PART TWO: SKILLS
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Chapter 7 Writing good specifications
- What specifications can and cannot do
- Deciding what to specify
- Specifying is not designing
- Who, when, and how
- When are specs complete?
- Reviews and feedback
- Summary
- Exercises
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Chapter 8 How to make good decisions
- Sizing up a decision (what's at stake)
- Finding and weighing options
- Information is a flashlight
- The courage to decide
- Paying attention and looking back
- Summary
- Exercises
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Chapter 9 Communication and relationships
- Management through conversation
- A basic model of communication
- Common communication problems
- Projects depend on relationships
- The best work attitude
- Summary
- Exercises
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Chapter 10 How not to annoy people: process, email, and meetings
- A summary of why people get annoyed
- The effects of good process
- Non-annoying email
- How to run the non-annoying meeting
- Summary
- Exercises
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Chapter 11 What to do when things go wrong
- Apply the rough guide
- Common situations to expect
- Take responsibility
- Damage control
- Conflict resolution and negotiation
- Roles and clear authority
- An emotional toolkit: pressure, feelings about feelings, and the hero complex
- Summary
- Exercises
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PART THREE: MANAGEMENT
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Chapter 12 Why leadership is based on trust
- Building and losing trust
- Make trust clear (create green lights)
- The different kinds of power
- Trusting others
- Trust is insurance against adversity
- Models, questions, and conflicts
- Trust and making mistakes
- Trust in yourself (self-reliance)
- Summary
- Exercises
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Chapter 13 Making things happen
- Priorities make things happen
- Things happen when you say no
- Keeping it real
- Know the critical path
- Be relentless
- Be savvy
- Summary
- Exercises
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Chapter 14 Middle-game strategy
- Flying ahead of the plane
- Taking safe action
- The coding pipeline
- Hitting moving targets
- Summary
- Exercises
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Chapter 15 End-game strategy
- Big deadlines are just several small deadlines
- Elements of measurement
- Elements of control
- The end of end-game
- Party time
- Summary
- Exercises
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Chapter 16 Power and politics
- The day I became political
- The sources of power
- The misuse of power
- How to solve political problems
- Know the playing field
- Summary
- Exercises
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Appendix A guide for discussion groups
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Introducing the project management clinic
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How to start your own discussion group
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Sample discussion topics
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ANNOTATED BIBLIOGRAPHY
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ACKNOWLEDGMENTS
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For this revised edition
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From the previous edition
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PHOTO CREDITS
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COLOPHON
Product Details
- Title:
- Making Things Happen
- By:
- Scott Berkun
- Publisher:
- O'Reilly Media
- Formats:
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- Ebook
- Safari Books Online
- Print Release:
- March 2008
- Ebook Release:
- July 2008
- Pages:
- 416
- Print ISBN:
- 978-0-596-51771-7
- | ISBN 10:
- 0-596-51771-8
- Ebook ISBN:
- 978-0-596-52333-6
- | ISBN 10:
- 0-596-52333-5
Customer Reviews
