Buying Options
Learning Flex 3
Print $39.99
Add to Cart
Print+Ebook $43.99
Add to Cart
Ebook $31.99
Add to Cart
Safari Books Online
Add to Cart
What is this?
Print £30.99
Add to Cart
What is this?
Description
How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. Learning Flex 3 offers step-by-step instructions that are clear and concise that teach you how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop.
Full Description
Table of Contents
  1. Chapter 1 GETTING UP TO SPEED

    1. What Is Flex?

    2. What about AIR?

    3. Where Flex Fits

    4. Why Use Flex?

    5. How Flex Compares to Other Technologies

    6. When Not to Use Flex

    7. Summary

  2. Chapter 2 SETTING UP YOUR ENVIRONMENT

    1. Using Alternatives to Flex Builder

    2. Introducing Flex Builder and Eclipse

    3. Running Your First Application

    4. Summary

  3. Chapter 3 USING DESIGN MODE

    1. A Blank Slate: Your Canvas

    2. Adding Components to the Application

    3. Moving Components Around

    4. Exploring Common Components

    5. Modifying Properties Directly

    6. Summary

  4. Chapter 4 USING SOURCE MODE

    1. What Design Mode Does

    2. Anatomy of a Flex Application

    3. Components Added in Source Mode

    4. Code Completion

    5. MXML in Depth

    6. Summary

  5. Chapter 5 LEARNING THE BASICS OF SCRIPTING

    1. Getting Ready

    2. Inline ActionScript

    3. Dot Notation

    4. Assignment

    5. Functions

    6. Variables

    7. Data Types

    8. Objects

    9. Classes

    10. MXML and ActionScript Work Together

    11. ActionScript's Relationship with MXML

    12. Comments?

    13. Summary

  6. Chapter 6 ADDING INTERACTIVITY WITH ACTIONSCRIPT

    1. Understanding Events

    2. Handling Events Inline

    3. Using Event Constants

    4. Making Things Happen

    5. Debugging for Kicks

    6. Summary

  7. Chapter 7 USING DATA BINDING

    1. What Is Data Binding?

    2. How to Use It

    3. Implementing Two-Way Bindings

    4. Storing Complex Data

    5. Creating Bindable Variables in ActionScript

    6. Determining When Data Binding Isn't Appropriate

    7. Putting Data Binding to Work for You

    8. Summary

  8. Chapter 8 LAYING OUT YOUR APPLICATIONS

    1. Types of Layouts

    2. The Display List

    3. Sizing

    4. Layout Container Options

    5. Advanced Containers

    6. Layout Controls

    7. Alignment

    8. Constraints-Based Layout

    9. Summary

  9. Chapter 9 CREATING RICH FORMS

    1. Preparing the Application

    2. Validating Data

    3. Restricting Input

    4. Formatting Data for Display

    5. Summary

  10. Chapter 10 GATHERING AND DISPLAYING DATA

    1. Using List Controls

    2. Using XML Data

    3. Implementing List Selection

    4. Connecting to Search Results

    5. Dragging and Dropping in Lists

    6. Using Inline Item Renderers

    7. Exploring Other Types of Service Components

    8. Summary

  11. Chapter 11 CONTROLLING FLOW AND VISIBILITY

    1. Controlling Visibility

    2. Navigation Components

    3. Creating a Photo Gallery Application

    4. Summary

  12. Chapter 12 WORKING WITH VIEW STATES

    1. Scenarios for States

    2. Creating New States

    3. Modifying State Properties, Styles, and Events

    4. Adding Components

    5. Putting States to the Test

    6. Summary

  13. Chapter 13 APPLYING BEHAVIORS, TRANSITIONS, AND FILTERS

    1. Behaviors

    2. Common Effects and Their Properties

    3. Sound Effects

    4. States Made More Interesting

    5. Filters

    6. Summary

  14. Chapter 14 STYLING APPLICATIONS

    1. Using Inline Styles

    2. Using Style Sheets

    3. Embedding Assets

    4. Skinning

    5. Using Themes

    6. Summary

  15. Chapter 15 DEPLOYING YOUR APPLICATION

    1. Deploying to the Web

    2. Deploying to the Desktop

    3. Summary

    View Full Table of Contents
    Product Details
    Title:
    Learning Flex 3
    By:
    Alaric Cole
    Publisher:
    O'Reilly Media / Adobe Dev Library
    Formats:
    • Print
    • Ebook
    • Safari Books Online
    Print Release:
    June 2008
    Ebook Release:
    December 2008
    Pages:
    304
    Print ISBN:
    978-0-596-51732-8
    | ISBN 10:
    0-596-51732-7
    Ebook ISBN:
    978-0-596-15953-5
    | ISBN 10:
    0-596-15953-6
    Customer Reviews
    About the Author
    1. Alaric Cole

      Alaric Cole has been working with Flash technologies since the introduction of ActionScript. Once it came on the scene, he's been focused primarily on Flex development, creating enterprise applications with rich data visualization, interactive media, and advanced user interface components. Pushing Flex beyond its comfort zone, he has worked with Adobe to discover ways to improve the technology.

      A leader in the industry, Alaric has spoken at conferences such as Adobe MAX and 360|Flex, and has contributed a number of open-source components to the Flex community. He uses Flex in his daily work at Yahoo!, leading development and consulting on projects across the company.

      View Alaric Cole's full profile page.

    • Book cover of Learning Flex 3