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Programming Flex 3
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Description
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Learn to get the most from this amazing and sophisticated technology.
Full Description
Table of Contents
  1. Chapter 1 Introducing Flex

    1. Understanding Flex Application Technologies

    2. Using Flex Elements

    3. Working with Data Services (Loading Data at Runtime)

    4. The Differences Between Traditional and Flex Web Applications

    5. Understanding How Flex Applications Work

    6. Understanding Flex and Flash Authoring

    7. What’s New in Flex 3

    8. Summary

  2. Chapter 2 Building Applications with the Flex Framework

    1. Using Flex Tool Sets

    2. Creating Projects

    3. Building Applications

    4. Deploying Applications

    5. Summary

  3. Chapter 3 MXML

    1. Understanding MXML Syntax and Structure

    2. Making MXML Interactive

    3. Summary

  4. Chapter 4 ActionScript

    1. Using ActionScript

    2. MXML and ActionScript Correlations

    3. Understanding ActionScript Syntax

    4. Variables and Properties

    5. Inheritance

    6. Interfaces

    7. Handling Events

    8. Error Handling

    9. Using XML

    10. Reflection

    11. Summary

  5. Chapter 5 Framework Fundamentals

    1. Understanding How Flex Applications Are Structured

    2. Loading and Initializing Flex Applications

    3. Understanding the Component Life Cycles

    4. Loading One Flex Application into Another Flex Application

    5. Differentiating Between Flash Player and the Flex Framework

    6. Caching the Framework

    7. Understanding Application Domains

    8. Localization

    9. Summary

  6. Chapter 6 Managing Layout

    1. Flex Layout Overview

    2. Making Fluid Interfaces

    3. Putting It All Together

    4. Summary

  7. Chapter 7 Working with UI Components

    1. Understanding UI Components

    2. Buttons

    3. Value Selectors

    4. Text Components

    5. List-Based Controls

    6. Pop-Up Controls

    7. Navigators

    8. Control Bars

    9. Summary

  8. Chapter 8 Customizing Application Appearance

    1. Using Styles

    2. Skinning Components

    3. Customizing the Preloader

    4. Themes

    5. Runtime CSS

    6. Summary

  9. Chapter 9 Application Components

    1. The Importance of Application Components

    2. MXML Component Basics

    3. Component Styles

    4. Summary

  10. Chapter 10 Framework Utilities and Advanced Component Concepts

    1. Tool Tips

    2. Pop Ups

    3. Cursor Management

    4. Drag-and-Drop

    5. Customizing List-Based Controls

    6. Focus Management and Keyboard Control

    7. Summary

  11. Chapter 11 Working with Media

    1. Overview

    2. Adding Media

    3. Working with the Different Media Types

    4. Summary

  12. Chapter 12 Managing State

    1. Creating States

    2. Applying States

    3. Defining States Based on Existing States

    4. Adding and Removing Components

    5. Setting Properties

    6. Setting Styles

    7. Setting Event Handlers

    8. Using ActionScript to Define States

    9. Managing Object Creation Policies (Preloading Objects)

    10. Handling State Events

    11. Understanding State Life Cycles

    12. When to Use States

    13. Summary

  13. Chapter 13 Using Effects and Transitions

    1. Using Effects

    2. Creating Custom Effects

    3. Using Transitions

    4. Creating Custom Transitions

    5. Summary

  14. Chapter 14 Working with Data

    1. Using Data Models

    2. Data Binding

    3. Enabling Data Binding for Custom Classes

    4. Data Binding Examples

    5. Building Data Binding Proxies

    6. Summary

  15. Chapter 15 Validating and Formatting Data

    1. Validating User Input

    2. Formatting Data

    3. Summary

  16. Chapter 16 Client Data Communication

    1. Local Connections

    2. Persistent Data

    3. Communicating with the Host Application

    4. Summary

  17. Chapter 17 Remote Data Communication

    1. Understanding Strategies for Data Communication

    2. Working with Request/Response Data Communication

    3. Web Services

    4. Real-Time/Socket Connection

    5. File Upload/Download

    6. Summary

  18. Chapter 18 Application Debugging

    1. The Flash Debug Player

    2. Using FDB

    3. Debugging with Flex Builder

    4. Remote Debugging

    5. Logging Using trace() Within an Application

    6. The Logging Framework

    7. Debugging Remote Data

    8. Summary

  19. Chapter 19 Building Custom Components

    1. Component Framework Overview

    2. Component Life Cycle

    3. Component Implementation

    4. Adding Custom Properties and Events

    5. Adding Styling Support

    6. Summary

  20. Chapter 20 Embedding Flex Applications in a Web Browser

    1. Embedding a Flex Application in HTML

    2. Integrating with Browser Buttons and Deep Linking

    3. Flash Player Security

    4. Using Runtime Shared Libraries

    5. Summary

  21. Chapter 21 Building AIR Applications

    1. Understanding AIR

    2. Building AIR Applications

    3. Working with AIR Features

    4. Distributing AIR Applications

    5. Summary

  22. Chapter 22 Building a Flex Application

    1. Introducing the Sample Application

    2. Utilizing Best Practices

    3. Using Blueprints and Microarchitectures

    4. Abstracting Common Patterns

    5. Summary

  1. Colophon

View Full Table of Contents
Product Details
Title:
Programming Flex 3
By:
Chafic Kazoun, Joey Lott
Publisher:
O'Reilly Media / Adobe Dev Library
Formats:
  • Print
  • Ebook
  • Safari Books Online
Print Release:
September 2008
Ebook Release:
June 2009
Pages:
664
Print ISBN:
978-0-596-51621-5
| ISBN 10:
0-596-51621-5
Ebook ISBN:
978-0-596-10306-4
| ISBN 10:
0-596-10306-9
Customer Reviews
About the Authors
  1. Chafic Kazoun

    Chafic Kazoun is the founder and Chief Software architect at Atellis, and is widely considered one of the world's top experts on Flex (outside of the Adobe Flex engineering team). He has worked with Flash technologies since 1998 and with Flex since its inception, and he has a deep understanding of the internals of the Flex framework. He maintains a busy speaking and consulting schedule.

    View Chafic Kazoun's full profile page.

  2. Joey Lott

    Joey Lott is the author or co-author of "Flash 8 Cookbook", "Programming Flash Communication Server", and "ActionScript 3.0 Cookbook" (all O'Reilly). Working in the Internet industry since 1996, Joey co-founded RightSpring, Inc., and consulted for YourMobile/Premium Wireless Services and Ads.com, before joining Schematic. He's been teaching Flash and ActionScript since 1999.

    View Joey Lott's full profile page.

Colophon

The animal on the cover of Programming Flex 3 is a krait snake. The krait (Bungarus caeruleus) is one of the deadliest venomous snakes in the world. Its native habitat is limited to Asia, and it's nocturnal. The snake's bands are white or yellow on a blue/ black body. A krait's head is narrow and it can grow to nearly three feet in length. Fairly common in the fields and jungles of India, Pakistan, and Sri Lanka, the krait is also known to seek shelter in human encampments. It's fond of hiding out in sleeping bags, footwear, and piles of clothing or rags. Its venom contains a neuro-toxin that causes respiratory failure. Victims often feel little pain from the bite itself, but the death rate of victims is 85 percent without administration of anti-venom, and nearly 50 percent even when medication is available.

The 2006 film Snakes on a Plane features a snake smuggler named "Kraitler." The krait also makes an appearance in several Sherlock Holmes stories.

The cover image is from the Dover Pictorial Archive. The cover font is Adobe ITC Garamond. The text font is Linotype Birka; the heading font is Adobe Myriad Condensed; and the code font is LucasFont's TheSans Mono Condensed.

  • Book cover of Programming Flex 3