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Description
Masterminds of Programming features exclusive interviews with the creators of several historic and highly influential programming languages. Think along with Adin D. Falkoff (APL), James Gosling (Java), Bjarne Stroustrup (C++), and others whose vision and hard work helped shape the computer industry. You'll find advice you can apply to systems you're developing, even if you don't use the specific languages being discussed.
Full Description
Table of Contents
  1. Chapter 1 C++

    1. Design Decisions

    2. Using the Language

    3. OOP and Concurrency

    4. Future

    5. Teaching

  2. Chapter 2 Python

    1. The Pythonic Way

    2. The Good Programmer

    3. Multiple Pythons

    4. Expedients and Experience

  3. Chapter 3 APL

    1. Paper and Pencil

    2. Elementary Principles

    3. Parallelism

    4. Legacy

  4. Chapter 4 Forth

    1. The Forth Language and Language Design

    2. Hardware

    3. Application Design

  5. Chapter 5 BASIC

    1. The Goals Behind BASIC

    2. Compiler Design

    3. Language and Programming Practice

    4. Language Design

    5. Work Goals

  6. Chapter 6 AWK

    1. The Life of Algorithms

    2. Language Design

    3. Unix and Its Culture

    4. The Role of Documentation

    5. Computer Science

    6. Breeding Little Languages

    7. Designing a New Language

    8. Legacy Culture

    9. Transformative Technologies

    10. Bits That Change the Universe

    11. Theory and Practice

    12. Waiting for a Breakthrough

    13. Programming by Example

  7. Chapter 7 Lua

    1. The Power of Scripting

    2. Experience

    3. Language Design

  8. Chapter 8 Haskell

    1. A Functional Team

    2. Trajectory of Functional Programming

    3. The Haskell Language

    4. Spreading (Functional) Education

    5. Formalism and Evolution

  9. Chapter 9 ML

    1. The Soundness of Theorems

    2. The Theory of Meaning

    3. Beyond Informatics

  10. Chapter 10 SQL

    1. A Seminal Paper

    2. The Language

    3. Feedback and Evolution

    4. XQuery and XML

  11. Chapter 11 Objective-C

    1. Engineering Objective-C

    2. Growing a Language

    3. Education and Training

    4. Project Management and Legacy Software

    5. Objective-C and Other Languages

    6. Components, Sand, and Bricks

    7. Quality As an Economic Phenomenon

    8. Education

  12. Chapter 12 Java

    1. Power or Simplicity

    2. A Matter of Taste

    3. Concurrency

    4. Designing a Language

    5. Feedback Loop

  13. Chapter 13 C#

    1. Language and Design

    2. Growing a Language

    3. C#

    4. The Future of Computer Science

  14. Chapter 14 UML

    1. Learning and Teaching

    2. The Role of the People

    3. UML

    4. Knowledge

    5. Be Ready for Change

    6. Using UML

    7. Layers and Languages

    8. A Bit of Reusability

    9. Symmetric Relationships

    10. UML

    11. Language Design

    12. Training Developers

    13. Creativity, Refinement, and Patterns

  15. Chapter 15 Perl

    1. The Language of Revolutions

    2. Language

    3. Community

    4. Evolution and Revolution

  16. Chapter 16 PostScript

    1. Designed to Last

    2. Research and Education

    3. Interfaces to Longevity

    4. Standard Wishes

  17. Chapter 17 Eiffel

    1. An Inspired Afternoon

    2. Reusability and Genericity

    3. Proofreading Languages

    4. Managing Growth and Evolution

  1. Appendix ABOUT THE INTERVIEWERS

  2. Appendix Afterword

  3. Appendix Contributors

  4. COLOPHON

View Full Table of Contents
Product Details
Title:
Masterminds of Programming
By:
Federico Biancuzzi, Chromatic
Publisher:
O'Reilly Media
Formats:
  • Print
  • Ebook
  • Safari Books Online
Print Release:
March 2009
Ebook Release:
March 2009
Pages:
496
Print ISBN:
978-0-596-51517-1
| ISBN 10:
0-596-51517-0
Ebook ISBN:
978-0-596-80177-9
| ISBN 10:
0-596-80177-7
Customer Reviews
About the Authors
  1. Federico Biancuzzi

    Federico Biancuzzi is a freelance interviewer. His interviews appeared on publications such as ONLamp.com, LinuxDevCenter.com, SecurityFocus.com, NewsForge.com, Linux.com, TheRegister.co.uk, ArsTechnica.com, the Polish print magazine BSD Magazine, and the Italian print magazine Linux&C.

    View Federico Biancuzzi's full profile page.

  2. Chromatic

    Shane Warden is the Online Managing Editor at O'Reilly Media. He promotes free and open source software for O'Reilly's Open Technology Exchange. In practice, this means editing and researching. He is a co-author of The Art of Agile Development.

    He has contributed to several projects including Perl 5, Perl 6, Pugs, and, these days, Parrot. Someday, he'd like to claim some responsibility for improving the quality of all software.

    View Chromatic's full profile page.

  • Book cover of Masterminds of Programming