Flash CS3: The Missing Manual
By
E. A. Vander Veer,
Chris Grover
May 2007
Pages: 527
| Table of Contents
| Index
| Sample Chapter
| Colophon
Table of Contents
-
Creating a Flash Animation
-
Chapter 1 Getting Around Flash
- Starting Flash
- A Tour of the Flash Desktop
- Toolbars
- Panels
- The Timeline
- The Flash CS3 Test Drive
- Opening a Flash File
-
Chapter 2 Creating Simple Drawings
- Planning Pays Off
- Preparing to Draw
- Creating Original Artwork
- Copying and Pasting Drawn Objects
- Adding Color
-
Chapter 3 Animating Your Drawings
- Frame-by-Frame Animation
- Adding Layers to Your Animation
- Animating Automatically (Tweening)
-
Advanced Drawing and Animation
-
Chapter 4 Organizing Frames and Layers
- Working with Frames
- Adding Content to Multiple Layers
- Viewing Layers
- Working with Layers
- Organizing Layers
-
Chapter 5 Advanced Drawing and Coloring
- Selecting Graphic Elements
- Manipulating Graphic Elements
- Adding Text to Your Drawing
- Advanced Color and Fills
- Creating Custom Colors
- Saving Color Swatches
- Importing a Custom Color Palette
- Copying Color with the Eyedropper
-
Chapter 6 Adding Special Effects
- Built-in Timeline Effects
- Spotlight Effect Using Mask Layers
-
Chapter 7 Reusable Flash: Symbols and Templates
- Symbols and Instances
- Templates
-
Chapter 8 Incorporating Non-Flash Media Files
- Incorporating Graphics
- Incorporating Sound
- Incorporating Video
-
Adding Interactivity
-
Chapter 9 Automating Flash with ActionScript
- How ActionScript Works
- Adding an Action
- Adding a Prebuilt Behavior
-
Chapter 10 Controlling Animation
- Slowing Down (or Speeding Up) Animation
- Organizing an Animation
- Looping a Series of Frames
- Reversing a Series of Frames
-
Chapter 11 Interacting with Your Audience
- Dynamic Text
- Input Text
- Tying Actions to Events
-
Chapter 12 Components for Interactivity
- The Built-in Components
- Adding Components
- Customizing Components
- Finding Additional Components
-
Delivering Your Animation to Its Audience
-
Chapter 13 Testing and Debugging
- Testing Strategies
- Testing on the Stage
- Testing in Flash Player
- Testing Inside a Web Page
- Testing Download Time
- The Art of Debugging
-
Chapter 14 Publishing and Exporting
- Optimizing Flash Documents
- Publishing Your Animations
- Exporting Flash to Other Formats
-
appendixes
-
Appendix A Installation and Help
- Installing and Activating Flash CS3
- Getting Help from Flash
- Getting Help from Adobe
- Finding Flash Gurus
-
Appendix B Flash CS3, Menu by Menu
- File
- Edit
- View
- Insert
- Modify
- Text
- Commands
- Control
- Debug
- Window
- Help
-
Colophon
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