Description
Flash CS3 is the premier tool for creating web animations and interactive web sites, can be intimidating to learn. This entertaining reference tutorial provides a reader-friendly animation primer and a guided tour of all the program's tools and capabilities. Beginners will learn to use the software in no time, and experienced users will quickly take their skills to the next level.
Full Description
Table of Contents
-
Creating a Flash Animation
-
Chapter 1 Getting Around Flash
- Starting Flash
- A Tour of the Flash Desktop
- Toolbars
- Panels
- The Timeline
- The Flash CS3 Test Drive
- Opening a Flash File
-
Chapter 2 Creating Simple Drawings
- Planning Pays Off
- Preparing to Draw
- Creating Original Artwork
- Copying and Pasting Drawn Objects
- Adding Color
-
Chapter 3 Animating Your Drawings
- Frame-by-Frame Animation
- Adding Layers to Your Animation
- Animating Automatically (Tweening)
-
-
Advanced Drawing and Animation
-
Chapter 4 Organizing Frames and Layers
- Working with Frames
- Adding Content to Multiple Layers
- Viewing Layers
- Working with Layers
- Organizing Layers
-
Chapter 5 Advanced Drawing and Coloring
- Selecting Graphic Elements
- Manipulating Graphic Elements
- Adding Text to Your Drawing
- Advanced Color and Fills
- Creating Custom Colors
- Saving Color Swatches
- Importing a Custom Color Palette
- Copying Color with the Eyedropper
-
Chapter 6 Adding Special Effects
- Built-in Timeline Effects
- Spotlight Effect Using Mask Layers
-
Chapter 7 Reusable Flash: Symbols and Templates
- Symbols and Instances
- Templates
-
Chapter 8 Incorporating Non-Flash Media Files
- Incorporating Graphics
- Incorporating Sound
- Incorporating Video
-
-
Adding Interactivity
-
Chapter 9 Automating Flash with ActionScript
- How ActionScript Works
- Adding an Action
- Adding a Prebuilt Behavior
-
Chapter 10 Controlling Animation
- Slowing Down (or Speeding Up) Animation
- Organizing an Animation
- Looping a Series of Frames
- Reversing a Series of Frames
-
Chapter 11 Interacting with Your Audience
- Dynamic Text
- Input Text
- Tying Actions to Events
-
Chapter 12 Components for Interactivity
- The Built-in Components
- Adding Components
- Customizing Components
- Finding Additional Components
-
-
Delivering Your Animation to Its Audience
-
Chapter 13 Testing and Debugging
- Testing Strategies
- Testing on the Stage
- Testing in Flash Player
- Testing Inside a Web Page
- Testing Download Time
- The Art of Debugging
-
Chapter 14 Publishing and Exporting
- Optimizing Flash Documents
- Publishing Your Animations
- Exporting Flash to Other Formats
-
-
appendixes
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Appendix A Installation and Help
- Installing and Activating Flash CS3
- Getting Help from Flash
- Getting Help from Adobe
- Finding Flash Gurus
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Appendix B Flash CS3, Menu by Menu
- File
- Edit
- View
- Insert
- Modify
- Text
- Commands
- Control
- Debug
- Window
- Help
-
-
Colophon
Product Details
- Title:
- Flash CS3: The Missing Manual
- By:
- E. A. Vander Veer, Chris Grover
- Publisher:
- O'Reilly Media / Pogue Press
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- May 2007
- Ebook Release:
- December 2008
- Pages:
- 528
- Print ISBN:
- 978-0-596-51044-2
- | ISBN 10:
- 0-596-51044-6
- Ebook ISBN:
- 978-0-596-15920-7
- | ISBN 10:
- 0-596-15920-X
Customer Reviews
Colophon
Sanders Kleinfeld and Adam Witwer provided quality control for Flash CS3: The Missing Manual. Ron Strauss wrote the index. The cover of this book is based on a series design by David Freedman. Karen Montgomery produced the cover layout with Adobe InDesign CS using Adobe's Minion and Gill Sans fonts. David Futato designed the interior layout, based on a series design by Phil Simpson. This book was converted by Abby Fox to FrameMaker 5.5.6. The text font is Adobe Minion; the heading font is Adobe Formata Condensed; and the code font is LucasFont's TheSans Mono Condensed. The illustrations that appear in the book were produced by Robert Romano and Jessamyn Read using Macromedia FreeHand MX and Adobe Photoshop CS.
