Description
Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control using the new inverse kinematics bones animation system. No previous Flash experience is necessary.
Full Description
Table of Contents
-
Chapter 1 INTERFACE ESSENTIALS
-
Introduction
-
Getting to Know the Flash CS4 Interface
-
Customizing Your Interface
-
Project Progress
-
-
Chapter 2 CREATING GRAPHICS
-
Introduction
-
Drawing Modes
-
Using Fills and Strokes
-
Working with Color
-
Using Context-Sensitive Tool Options
-
Transforming Assets
-
Creating Static Text
-
Using the Spray Brush
-
Project Progress
-
-
Chapter 3 USING SYMBOLS
-
Introduction
-
Symbol Types
-
Creating and Editing Symbols
-
Reusing Symbols
-
Using the Deco Tool
-
Project Progress
-
-
Chapter 4 IMPORTING GRAPHICS
-
Introduction
-
Importing Graphics
-
Importing an Image Sequence
-
Working with Bitmaps
-
Project Progress
-
-
Chapter 5 ANIMATION
-
Introduction
-
Knowing the Timeline
-
Creating Frame-by-Frame Animations
-
Creating a Shape Tween
-
Adding a Layer Mask
-
Creating a Motion Tween
-
Using Motion Presets
-
Copying Motion
-
Using the Motion Editor Panel
-
Easing
-
Creating a Classic Tween
-
Project Progress
-
-
Chapter 6 ACTIONSCRIPT BASICS
-
Introduction
-
How Much ActionScript Is Covered in This Book?
-
Introducing ActionScript Interface Elements
-
Basic Script Grammar
-
Basic Syntax Issues
-
Variables and Data Types
-
Casting Data Types
-
Operators
-
Scope and this
-
Functions
-
Conditionals
-
Loops
-
Arrays
-
Properties
-
Methods
-
Events
-
Removing Event Listeners
-
The Display List
-
Timeline Control
-
Project Progress
-
-
Chapter 7 FILTERS AND BLEND MODES
-
Introduction
-
Bitmap Caching
-
Filters
-
Blend Modes
-
Alpha Masks
-
Project Progress
-
-
Chapter 8 3D
-
Introduction
-
Moving Objects in 3D Space
-
Global 3D Environment Settings
-
Animating 3D Properties
-
Depth Management
-
Parallax Scrolling
-
Using ActionScript to Change 3D Properties
-
Project Progress
-
-
Chapter 9 COMPONENTS
-
Introduction
-
Adding and Configuring Components
-
Functionality Without Programming
-
Adding a Pinch of ActionScript
-
Working Hand-in-Hand with Code
-
Skinning UI Components
-
Project Progress
-
-
Chapter 10 INVERSE KINEMATICS
-
Introduction
-
Anatomy of an Armature
-
Using the Bone Tool with Movie Clips
-
Authortime Mode
-
Runtime Mode
-
Joint Rotation and Translation
-
Transforming Movie Clips and Armatures
-
Using the Bone Tool with Shapes
-
Basic ActionScript
-
Project Progress
-
-
Chapter 11 TEXT
-
Introduction
-
Components
-
Configuring Text Fields with the Flash Interface
-
Resizing Text Fields
-
Configuring Text Fields with ActionScript
-
Formatting Text
-
Using HTML
-
Using CSS
-
Loading Text
-
Using InDesign and XFL
-
Project Progress
-
-
Chapter 12 AUDIO
-
Introduction
-
Supported File Formats
-
Compression
-
Timeline Use
-
Editing a Sound
-
ActionScript Use
-
Project Progress
-
-
Chapter 13 VIDEO
-
Introduction
-
Video Formats
-
Encoding Software
-
Playing Video with the FLVPlayback Component
-
Full-Screen Video
-
Captioning Video
-
Streaming Versus Progressive Download
-
Embedding Videos in a SWF
-
Project Progress
-
-
Chapter 14 PUBLISHING AND DEPLOYING
-
Introduction
-
Using a Preloader
-
Distributing External Assets
-
Deploying for Web Browsers
-
Deploying for AIR
-
What's Next?
-
Product Details
- Title:
- Learning Flash CS4 Professional
- By:
- Rich Shupe
- Publisher:
- O'Reilly Media / Adobe Dev Library
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- April 2009
- Ebook Release:
- April 2009
- Pages:
- 400
- Print ISBN:
- 978-0-596-15976-4
- | ISBN 10:
- 0-596-15976-5
- Ebook ISBN:
- 978-0-596-80255-4
- | ISBN 10:
- 0-596-80255-2
Customer Reviews
