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Getting Started with Arduino
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Description
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
Full Description
Table of Contents
  1. Chapter 1 Introduction

    1. Intended Audience

    2. What Is Physical Computing?

  2. Chapter 2 The Arduino Way

    1. Prototyping

    2. Tinkering

    3. Patching

    4. Circuit Bending

    5. Keyboard Hacks

    6. We Love Junk!

    7. Hacking Toys

    8. Collaboration

  3. Chapter 3 The Arduino Platform

    1. The Arduino Hardware

    2. The Software (IDE)

    3. Installing Arduino on Your Computer

    4. Installing Drivers: Macintosh

    5. Installing Drivers: Windows

    6. Port Identification: Macintosh

    7. Port Identification: Windows

  4. Chapter 4 Really Getting Started with Arduino

    1. Anatomy of an Interactive Device

    2. Sensors and Actuators

    3. Blinking an LED

    4. Pass Me the Parmesan

    5. Arduino Is Not for Quitters

    6. Real Tinkerers Write Comments

    7. The Code, Step by Step

    8. What We Will Be Building

    9. What Is Electricity?

    10. Using a Pushbutton to Control the LED

    11. How Does This Work?

    12. One Circuit, A Thousand Behaviours

  5. Chapter 5 Advanced Input and Output

    1. Trying Out Other On/Off Sensors

    2. Controlling Light with PWM

    3. Use a Light Sensor Instead of the Pushbutton

    4. Analogue Input

    5. Try Other Analogue Sensors

    6. Serial Communication

    7. Driving Bigger Loads (Motors, Lamps, and the Like)

    8. Complex Sensors

  6. Chapter 6 Talking to the Cloud

    1. Digital Output

    2. Planning

    3. Coding

    4. Assembling the Circuit

    5. Here's How to Assemble It:

  7. Chapter 7 Troubleshooting

    1. Understanding

    2. Testing the Board

    3. Testing Your Breadboarded Circuit

    4. Isolating Problems

    5. Problems with the IDE

    6. How to Get Help Online

  1. Appendix The Breadboard

  2. Appendix Reading Resistors and Capacitors

  3. Appendix Arduino Quick Reference

    1. STRUCTURE

    2. SPECIAL SYMBOLS

    3. CONSTANTS

    4. VARIABLES

    5. CONTROL STRUCTURES

    6. ARITHMETIC AND FORMULAS

    7. COMPARISON OPERATORS

    8. BOOLEAN OPERATORS

    9. COMPOUND OPERATORS

    10. INPUT AND OUTPUT FUNCTIONS

    11. TIME FUNCTIONS

    12. MATH FUNCTIONS

    13. RANDOM NUMBER FUNCTIONS

    14. SERIAL COMMUNICATION

  4. Appendix Reading Schematic Diagrams

View Full Table of Contents
Product Details
Title:
Getting Started with Arduino
By:
Massimo Banzi
Publisher:
O'Reilly Media / Make
Formats:
  • Print
  • Ebook
  • Safari Books Online
Print Release:
October 2008
Ebook Release:
February 2009
Pages:
128
Print ISBN:
978-0-596-15551-3
| ISBN 10:
0-596-15551-4
Ebook ISBN:
978-0-596-15917-7
| ISBN 10:
0-596-15917-X
Customer Reviews
About the Author
  1. Massimo Banzi

    Massimo Banzi is the co-founder of the Arduino project and has worked for clients such as: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas. He spent 4 years at the Interaction Design Institute Ivrea as Associate Professor. Massimo has taught workshops and has been a guest speaker at institutions like: Architectural Association - London, Hochschule f r Gestaltung und Kunst Basel, Hochschule f r Gestaltung Schw bisch Gm nd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.

    Before joining IDII he was CTO for the Seat Ventures incubator. He spent many years working as a software architect,both in Milan and London, on projects for clients like Italia Online, Sapient, Labour Party, BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and boo.com.

    View Massimo Banzi's full profile page.

  • Book cover of Getting Started with Arduino