Description
Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques and best practices for building mobile products from start to finish, including basic design and development principles for all mobile devices and platforms.
Full Description
Table of Contents
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Chapter 1 A Brief History of Mobile
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In the Beginning
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The Evolution of Devices
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Chapter 2 The Mobile Ecosystem
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Operators
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Networks
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Devices
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Platforms
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Operating Systems
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Application Frameworks
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Applications
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Services
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Chapter 3 Why Mobile?
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Size and Scope of the Mobile Market
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The Addressable Mobile Market
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Mobile As a Medium
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The Eighth Mass Medium: What’s Next?
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Ubiquity Starts with the Mobile Web
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Chapter 4 Designing for Context
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Thinking in Context
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Taking the Next Steps
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Chapter 5 Developing a Mobile Strategy
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New Rules
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Summary
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Chapter 6 Types of Mobile Applications
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Mobile Application Medium Types
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Chapter 7 Mobile Information Architecture
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What Is Information Architecture?
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Mobile Information Architecture
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The Design Myth
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Chapter 8 Mobile Design
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Interpreting Design
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The Mobile Design Tent-Pole
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Designing for the Best Possible Experience
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The Elements of Mobile Design
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Mobile Design Tools
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Designing for the Right Device
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Designing for Different Screen Sizes
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Chapter 9 Mobile Web Apps Versus Native Applications
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The Ubiquity Principle
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When to Make a Native Application
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When to Make a Mobile Web Application
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Chapter 10 Mobile 2.0
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What Is Mobile 2.0?
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Chapter 11 Mobile Web Development
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Web Standards
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Designing for Multiple Mobile Browsers
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Device Plans
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Markup
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CSS: Cascading Style Sheets
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JavaScript
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Chapter 12 iPhone Web Apps
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Why WebKit?
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What Makes It a Mobile Web App?
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Markup
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CSS
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JavaScript
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Creating a Mobile Web App
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Web Apps As Native Apps
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PhoneGap
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Tools and Libraries
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Chapter 13 Adapting to Devices
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Why Is Adaptation a “Necessity”?
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Strategy #1: Do Nothing
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Strategy #2: Progressive Enhancement
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Strategy #3: Device Targeting
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Strategy #4: Full Adaptation
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What Domain Do I Use?
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Taking the Next Step
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Chapter 14 Making Money in Mobile
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Working with Operators
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Working with an App Store
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Add Advertising
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Invent a New Model
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Chapter 15 Supporting Devices
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Having a Device Plan
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Device Testing
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Desktop Testing
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Usability Testing
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Chapter 16 The Future of Mobile
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The Opportunity for Change
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Colophon
Product Details
- Title:
- Mobile Design and Development
- By:
- Brian Fling
- Publisher:
- O'Reilly Media
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- August 2009
- Ebook Release:
- August 2009
- Pages:
- 336
- Print ISBN:
- 978-0-596-15544-5
- | ISBN 10:
- 0-596-15544-1
- Ebook ISBN:
- 978-0-596-80633-0
- | ISBN 10:
- 0-596-80633-7
Customer Reviews
Colophon
The animal on the cover of
