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Chapter 1 Making Multiple Copies
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Copying in Linear Arrays
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Creating Linear Internal Arrays
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Building a Nonorthogonal Linear Array
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Copying in Circular Arrays
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Creating Circular Internal Arrays
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Chapter 2 Following Paths with Follow Me
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Extruding a Follow Me Face to Cut Volume Along a Path
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Using Follow Me to Add Volume Along a Path
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Keeping Original Objects Intact During Follow Me
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Using Follow Me When Faces and Paths Are Not Adjacent
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Creating Objects in the Round
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Creating Spheres
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Using a Follow Me Path in 3D
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Chapter 3 Intersection Edges: Cutting and Trimming
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Trimming an Object
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Cutting All Intersected Objects
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Using Groups or Components to Create Cutting Objects
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Intersecting with Groups and Components, Without Exploding
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Intersecting with Both Intact and Exploded Components
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Intersecting Only Selected Objects
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Intersecting Within a Group or Component
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Using Intersect to Trim Components with Themselves
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Chapter 4 Advanced Intersect and Follow Me Techniques
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Creating Temporary Faces for Follow Me
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Rounding Corners
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Creating Lathed Shapes
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Roofing with a Uniform Slope
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Creating "Dummy" Follow Me Paths
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Extending Follow Me Paths
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Using Intersect to Create a 3D Follow Me Path
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Chapter 5 Roofs: Constraints and Inferences
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Creating an Overhanging Roof
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Creating Dormers
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Working with Roof Intersections
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Creating Overhangs with Autofold
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Chapter 6 Groups: Protect and Defend
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Ungluing Faces
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Unsticking Edges
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Protecting from Edits
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Cutting and Slicing
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Two-Sided Coloring
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Locking a Group
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Chapter 7 Components: Efficiency in Repetition
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Creating a Component
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Using the Components Window
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Inserting a Component
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Editing or Exploding a Component
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Renaming a Component
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Saving a Component in Its Own File
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Accessing Local Components
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Painting Components
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Repeating Objects with Different Sizes
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Aligning and Gluing
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Using Components for Symmetric Models
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Placing Windows in 3D Walls
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Reloading Components
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Replacing Components
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Working with the Outliner
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Chapter 8 Painting, Materials, and Textures
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Finding Materials and Images
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Getting Images into Your Model
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Creating Material Collections
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Painting Multiple Faces
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Changing Material Size and Color
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Copying a Material
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Using Translucent Materials
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Painting Edges by Material
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Positioning Textures: Fixed Pins
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Positioning Texture on Round Faces
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Creating and Editing a Unique Texture
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Using Alpha-Transparent Images
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Chapter 9 Modeling with Digital Photos
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Positioning Textures with Free Pins
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Editing a Photo
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Adding Faces to Patch an Image
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Using Images to Make Face Camera Components
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Using Free Pins and a Single Image to Paint a 3D Object
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Using Photo Match to Model a 3D Object
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Using Photo Match to Paint an Existing Model
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Chapter 10 Modeling with Exact Dimensions
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Working with Lines
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Working with Rectangles
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Working with Circles and Polygons
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Working with Arcs
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Importing Graphics
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Using the Tape Measure for Construction Lines and Points
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Measuring and Marking Angles
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Finding the Area of Faces
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Creating a Grid
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Measuring Lengths and Resizing
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Resizing Models with Groups and Components
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Resizing Parts of Your Model
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Resizing a Model in Multiple Directions
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Chapter 11 Presentation: Showing off Your Model
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Working with Layers
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Working with Scenes
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Working with Shadows
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Sectioning Your Model
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Using Layers and Scenes to Control Displayed Objects
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Using Layers, Scenes, and Groups for Different Design Scenarios
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Studying Shadow Movements
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Walking Through Your Model
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Creating Animated Sections
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Creating Staged Sectioning Animation
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Chapter 12 Displaying Your Model
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Hiding and Softening Edges
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Changing the Style
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Creating a New Style
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Saving Styles
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Saving a Style As a Template
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Mixing Styles
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Adding a Watermark
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Creating a Sketchy Edge Style
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Using Styles in a Presentation
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Chapter 13 3D Warehouse and Google Earth
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Finding Models in the 3D Warehouse
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Refining Your 3D Warehouse Search
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Uploading Models to the 3D Warehouse
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Creating Collections in the 3D Warehouse
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Controlling Model or Collection Privacy
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Adding Models or Collections to Your Collections
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Taking Credit for Your Model
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Manually Georeferencing Your Model
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Georeferencing Your Model by Using Google Earth
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Getting Your Models into the 3D Buildings Layer
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Creating a Placemark in Google Earth
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Relocating a Georeferenced Model
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Downloading Buildings That Appear in Google Earth
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Chapter 14 Dynamic Components
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Finding Dynamic Components
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Interacting with Dynamic Components
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Investigating Dynamic Component Options
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Scaling Dynamic Components
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Modifying and Replacing Dynamic Components
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Sizing by the Reference Point
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-
Colophon
- Title:
- Google SketchUp Cookbook
- By:
- Bonnie Roskes
- Publisher:
- O'Reilly Media
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- March 2009
- Ebook Release:
- March 2009
- Pages:
- 386
- Print ISBN:
- 978-0-596-15511-7
- | ISBN 10:
- 0-596-15511-5
- Ebook ISBN:
- 978-0-596-80180-9
- | ISBN 10:
- 0-596-80180-7
The animal on the cover of Google SketchUp Cookbook is a golden pheasant (Chrysolophus pictus). Native to mountainous forests of western China, this gamebird has been recorded in Chinese culture and art for centuries and is also known as the Chinese pheasant. Very little is known about the birds' natural habitat, as the mountain slopes and ledges they occupy are often rocky and treacherous and therefore inaccessible to humans.
Golden pheasants are striking birds. Males are more distinctive than females, and are characterized by a golden crest tipped with red, a bright red body, and a deep orange "cape," which, when spread during the courtship display, creates a fanlike shape of alternating black and orange. Females, by contrast, have mottled brown plumage with accents of beige on the face, throat, and abdomen. The tail of the female accounts for about half of her total body length, whereas the male's is proportionally longer, comprising about two-thirds of an average 40-inch body length. Both sexes have yellow tails and bills.
The golden pheasants' diet consists mainly of grain, leaves, and invertebrates; they feed on the ground but roost in trees at night. Although the birds are able to fly, their flight is quite awkward and they generally spend more time on the ground.
Commonly found today in aviaries and zoos, golden pheasants were kept in captivity as early as 1740. They are claimed to be the first species of pheasant brought to North America, and there is evidence that George Washington kept them at Mount Vernon. They are hardy, breed readily, and are compatible with other bird species (though, interestingly, not with other kinds of pheasants), making them a great choice for the novice caretaker.
