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Flash 8: Projects for Learning Animation and Interactivity
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Description
This book teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, Flash is covered in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
Full Description
Table of Contents
  1. Chapter 1 Getting Started, Right Out of the Box

    1. Drawing Your First Box

    2. Coloring Fills and Strokes

    3. Merging and Stacking Shapes

    4. Creating Reusable Graphics

  2. Chapter 2 Creating Quickly: Customizing Your Workspace

    1. Designing Your Own Panel Layout

    2. Customizing Movie Properties

    3. Aligning Objects on the Stage

    4. Behind Every Good Symbol Is a Good Editor

    5. Automate Your Workflow

    6. What's Next?

  3. Chapter 3 Your First Animation

    1. Layers and the Timeline

    2. Keyframes and Tweening

    3. Preparing Text for Animation

    4. Staggering Animation

    5. Alpha Effect

    6. Motion Effects

    7. Your First Script

    8. Publishing Your Movie

  4. Chapter 4 Buttons and Interactivity

    1. Buttons as Symbols

    2. Scripting Your Button

    3. Components and Behaviors

    4. Navigation

    5. More Fun with Buttons

  5. Chapter 5 Working with Graphics

    1. Importing Pixels

    2. Working with Pixels

    3. Importing Vectors

    4. Using Scenes

    5. Working with the Library

  6. Chapter 6 Movie Clips and Interactivity

    1. Drawing a Cartoon Character

    2. Controlling the Character with ActionScript

    3. More Movie Clip Control

  7. Chapter 7 More Animation Techniques

    1. Morphing with Shape Tweens

    2. Frame-by-Frame Animation

    3. Using Masks

    4. Timeline Versus ActionScript Animation

    5. What's Next?

  8. Chapter 8 Using Sound

    1. Importing Sounds

    2. Controlling External Sounds

    3. Scripting Your Own Sound Control

  9. Chapter 9 Using Video

    1. Importing Video

    2. Controlling External Videos

    3. Scripting Your Own Video Control

  10. Chapter 10 Compositing and Bitmap Effects

    1. Runtime Bitmap Caching

    2. Bitmap Filter Effects

    3. Blend Modes

  11. Chapter 11 Working with Text

    1. Text Types

    2. Using Fonts

    3. Loading and Styling Text

    4. FlashType

  12. Chapter 12 Loading Assets on the Fly

    1. Using ActionScript to Modularize Content

    2. Preloading

  13. Chapter 13 e-Learning with Flash

    1. Creating a Quiz: Getting Started with Templates

    2. Sending Results with a Form

    3. Saving and Retrieving Local Data

  14. Chapter 14 Flash for CD-ROM and Handhelds

    1. Flash on CD-ROM

    2. Flash on the Run

  15. Chapter 15 Think Outside the Box

    1. Exporting to Video

    2. The Drawing API

    3. Extending Flash

    4. The Rest Is Up to You

  1. Appendix A Tips and Resources

    1. Preferences

    2. Customizing the Tools Panel

    3. Customizing Keyboard Shortcuts

    4. Basic Tips

    5. Flash 8 Basic Versus Professional

    6. Troubleshooting

    7. Areas of Continued Study

    8. Extending Flash

    9. Resources

  2. Colophon

View Full Table of Contents
Product Details
Title:
Flash 8: Projects for Learning Animation and Interactivity
By:
Rich Shupe, Robert Hoekman, Jr.
Publisher:
O'Reilly Media
Formats:
  • Print
  • Ebook
  • Safari Books Online
Print Release:
March 2006
Ebook Release:
June 2009
Pages:
360
Print ISBN:
978-0-596-10223-4
| ISBN 10:
0-596-10223-2
Ebook ISBN:
978-0-596-55721-8
| ISBN 10:
0-596-55721-3
Customer Reviews
About the Authors
  1. Rich Shupe

    Rich Shupe is the founder and president of FMA--a full-service multimedia development company and training facility in New York City. Rich teaches a variety of digital technologies in academic and commercial environments, and has frequently lectured on these topics at Flash on the Beach, Flashbelt, Flash on Tap, FlashForward, Macworld, and other national and international events. He is a faculty member of New York's School of Visual Arts' MFA Computer Art Department. Rich is also the author or coauthor of multiple books, including Learning ActionScript 3.0 (O'Reilly), The ActionScript 3.0 Quick Reference Guide (O'Reilly), Flash CS3 Professional Video Training Book (Peachpit Press), CS3 Web and Design Workflow Guides (Adobe). He also presents video training on Flash and other topics for Lynda.com.

    View Rich Shupe's full profile page.

  2. Robert Hoekman, Jr.

    Robert Hoekman, Jr, is a Certified Macromedia Flash MX Designer and has worked with Flash since version 3. He is also the founder and manager of the Flash and Multimedia User Group of Arizona, an official Macromedia User Group (MMUG) with approximately 150 members. In the past several years, Robert has worked in corporate environments as a Multimedia designer, web designer and webmaster, and has designed for audiences ranging from music-memorabilia collectors to executives at Fortune 100 companies.

    View Robert Hoekman, Jr.'s full profile page.

  • Book cover of Flash 8: Projects for Learning Animation and Interactivity