Description
This book teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, Flash is covered in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
Full Description
Table of Contents
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Chapter 1 Getting Started, Right Out of the Box
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Drawing Your First Box
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Coloring Fills and Strokes
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Merging and Stacking Shapes
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Creating Reusable Graphics
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Chapter 2 Creating Quickly: Customizing Your Workspace
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Designing Your Own Panel Layout
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Customizing Movie Properties
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Aligning Objects on the Stage
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Behind Every Good Symbol Is a Good Editor
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Automate Your Workflow
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What's Next?
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Chapter 3 Your First Animation
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Layers and the Timeline
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Keyframes and Tweening
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Preparing Text for Animation
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Staggering Animation
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Alpha Effect
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Motion Effects
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Your First Script
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Publishing Your Movie
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Chapter 4 Buttons and Interactivity
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Buttons as Symbols
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Scripting Your Button
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Components and Behaviors
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Navigation
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More Fun with Buttons
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Chapter 5 Working with Graphics
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Importing Pixels
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Working with Pixels
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Importing Vectors
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Using Scenes
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Working with the Library
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Chapter 6 Movie Clips and Interactivity
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Drawing a Cartoon Character
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Controlling the Character with ActionScript
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More Movie Clip Control
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Chapter 7 More Animation Techniques
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Morphing with Shape Tweens
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Frame-by-Frame Animation
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Using Masks
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Timeline Versus ActionScript Animation
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What's Next?
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Chapter 8 Using Sound
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Importing Sounds
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Controlling External Sounds
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Scripting Your Own Sound Control
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Chapter 9 Using Video
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Importing Video
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Controlling External Videos
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Scripting Your Own Video Control
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Chapter 10 Compositing and Bitmap Effects
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Runtime Bitmap Caching
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Bitmap Filter Effects
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Blend Modes
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Chapter 11 Working with Text
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Text Types
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Using Fonts
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Loading and Styling Text
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FlashType
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Chapter 12 Loading Assets on the Fly
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Using ActionScript to Modularize Content
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Preloading
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Chapter 13 e-Learning with Flash
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Creating a Quiz: Getting Started with Templates
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Sending Results with a Form
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Saving and Retrieving Local Data
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Chapter 14 Flash for CD-ROM and Handhelds
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Flash on CD-ROM
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Flash on the Run
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Chapter 15 Think Outside the Box
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Exporting to Video
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The Drawing API
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Extending Flash
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The Rest Is Up to You
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Appendix A Tips and Resources
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Preferences
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Customizing the Tools Panel
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Customizing Keyboard Shortcuts
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Basic Tips
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Flash 8 Basic Versus Professional
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Troubleshooting
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Areas of Continued Study
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Extending Flash
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Resources
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Colophon
Product Details
- Title:
- Flash 8: Projects for Learning Animation and Interactivity
- By:
- Rich Shupe, Robert Hoekman, Jr.
- Publisher:
- O'Reilly Media
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- March 2006
- Ebook Release:
- June 2009
- Pages:
- 360
- Print ISBN:
- 978-0-596-10223-4
- | ISBN 10:
- 0-596-10223-2
- Ebook ISBN:
- 978-0-596-55721-8
- | ISBN 10:
- 0-596-55721-3
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