By Chris Adamson
January 2005
Pages: 255
Series: Developer's Notebooks
ISBN 10: 0-596-00822-8 |
ISBN 13: 9780596008222
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(Average of 1 Customer Reviews)
Java developers who need to add audio, video, or interactive media creation and playback to their applications find that QuickTime Java is a powerful toolkit, but one that's not easy to get into. This book offers the first real look at this important software with an informal, code-intensive style that lets impatient early adopters focus on learning by doing. You get just the functionality you need.
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Book details
First Edition: January 2005
Series:
Developer's Notebooks
ISBN: 0-596-00822-8
Pages: 255
Average Customer Reviews: ![]()
![]()
![]()
![]()
(Based on 1 Reviews)
Featured customer reviews
Would be the best, even if it weren't the only book on the subject, February 11 2007
This book not only gets you going with QTJ, but it also provides a great introduction to QuickTime in general. I have some other books on QuickTime, and this is the only one that shows you how to get the simple jobs done, with enough information to help you figure out how to get the hard jobs done, so after reading this book I was able to not only use QuickTime for Java, but also use QuickTime in C. The book is easy to read, short, and nevertheless very practical. Well done!
Media reviews
"...Or suppose we wanted to write the application in Java instead; is there a good tutorial on capturing sound and video data using QuickTime for Java? I dunno; or rather, I didn't until I got ahold of a copy of a new book in the O'Reilly Developer's Notebook series, QuickTime for Java(TM): A Developer's Notebook by Chris Adamson. In that book, Chris shows how to develop a Java application that captures video and sound data from, for example, an iSight camera. What's amazing about this is that Apple has explicitly claimed not to support sequence grabbing in QuickTime for Java versions 6.1 and later (while tantalizing us with the suggestion that "it may be provided in future releases"). Chris figured out the magic necessary to get things to work and delivers a working Java-based capture tool. Very nice. What's even nicer is that the entire book is a thoroughly readable tutorial on using Java to develop QuickTime applications. "
-- Tim Monroe, MacTech
"The steps are shown on how to build your own QuickTime using Java and it shows lots of stuff not found elsewhere. When things break you will now be able to know why and what to do about them (okay, at least you will be able to see the man behind the curtain!). The word would be 'demystify.'
"Get your virtual hands dirty digging into the QuickTime code and play the cross-platform game with Java. This is a fun book for codesters who want to dip their toes into the QuickTime/Java pool."
--Robert Pritchett, MacCompanion, May 2005






