Designing Interfaces
Designing Interfaces Patterns for Effective Interaction Design By Jenifer Tidwell
November 2005
Pages: 352

| Table of Contents | Index | Sample Chapter | Colophon


Table of Contents

  1. Chapter 1 What Users Do

    1. A MEANS TO AN END

    2. THE BASICS OF USER RESEARCH

    3. USERS' MOTIVATION TO LEARN

    4. THE PATTERNS

  2. Chapter 2 Organizing the Content:Information Architecture and Application Structure

    1. THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP

    2. PHYSICAL STRUCTURE

    3. THE PATTERNS

  3. Chapter 3 Getting Around:Navigation, Signposts, and Wayfinding

    1. STAYING FOUND

    2. THE COST OF NAVIGATION

    3. THE PATTERNS

  4. Chapter 4 Organizing the Page:Layout of Page Elements

    1. THE BASICS OF PAGE LAYOUT

    2. THE PATTERNS

  5. Chapter 5 Doing Things:Actions and Commands

    1. PUSHING THE BOUNDARIES

    2. THE PATTERNS

  6. Chapter 6 Showing Complex Data:Trees, Tables, and Other Information Graphics

    1. THE BASICS OF INFORMATION GRAPHICS

    2. THE PATTERNS

  7. Chapter 7 Getting Input from Users:Forms and Controls

    1. THE BASICS OF FORM DESIGN

    2. CONTROL CHOICE

    3. THE PATTERNS

  8. Chapter 8 Builders and Editors

    1. THE BASICS OF EDITOR DESIGN

    2. THE PATTERNS

  9. Chapter 9 Making It Look Good:Visual Style and Aesthetics

    1. SAME CONTENT, DIFFERENT STYLES

    2. THE BASICS OF VISUAL DESIGN

    3. WHAT THIS MEANS FOR DESKTOP APPLICATIONS

    4. THE PATTERNS

  1. Colophon

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