Designing Interfaces
Patterns for Effective Interaction Design
By
Jenifer Tidwell
November 2005
Pages: 352
| Table of Contents
| Index
| Sample Chapter
| Colophon
Table of Contents
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Chapter 1 What Users Do
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A MEANS TO AN END
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THE BASICS OF USER RESEARCH
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USERS' MOTIVATION TO LEARN
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THE PATTERNS
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Chapter 2 Organizing the Content:Information Architecture and Application Structure
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THE BASICS OF INFORMATION ARCHITECTURE: DIVIDING STUFF UP
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PHYSICAL STRUCTURE
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THE PATTERNS
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Chapter 3 Getting Around:Navigation, Signposts, and Wayfinding
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STAYING FOUND
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THE COST OF NAVIGATION
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THE PATTERNS
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Chapter 4 Organizing the Page:Layout of Page Elements
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THE BASICS OF PAGE LAYOUT
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THE PATTERNS
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Chapter 5 Doing Things:Actions and Commands
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PUSHING THE BOUNDARIES
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THE PATTERNS
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Chapter 6 Showing Complex Data:Trees, Tables, and Other Information Graphics
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THE BASICS OF INFORMATION GRAPHICS
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THE PATTERNS
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Chapter 7 Getting Input from Users:Forms and Controls
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THE BASICS OF FORM DESIGN
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CONTROL CHOICE
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THE PATTERNS
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Chapter 8 Builders and Editors
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THE BASICS OF EDITOR DESIGN
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THE PATTERNS
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Chapter 9 Making It Look Good:Visual Style and Aesthetics
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SAME CONTENT, DIFFERENT STYLES
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THE BASICS OF VISUAL DESIGN
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WHAT THIS MEANS FOR DESKTOP APPLICATIONS
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THE PATTERNS
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Colophon
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