Flash Out of the Box
A User-Centric Beginner's Guide to Flash
By
Robert Hoekman, Jr.
November 2004
Pages: 254
| Table of Contents
| Index
| Sample Chapter
| Colophon
Table of Contents
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Chapter 1 Getting Started
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Drawing Your First Box
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Filling Shapes With Color
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Creating Reusable Graphics
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Chapter 2 Creating Layouts Quickly
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Know Your History Panel
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Alignment For Unlicensed Chiropractors
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Behind every good Symbol Is A Good Editor
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Chapter 3 Your First Animation
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Customizing Movie Properties
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Customizing Multiple Boxes
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Animation
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Preparing Text For Animation
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Publishing Your Movie
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Chapter 4 Interactivity and Movie Clips
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Drawing A cartoon Character
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Controlling the Character With Actionscript
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Controlling Movie Clips
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Chapter 5 Using Images and Video
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Working With Other Software
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Importing, Compressing, and Using Video
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Chapter 6 Building an animated Ad
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Revealing objects Over Time
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Animated Transitions
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Timeline Effects
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Chapter 7 Effects and beyond
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Text Effects
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Motion Effects
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Actionscript Effects
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Chapter 8 Buttons and Interactivity
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Buttons As Symbols
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Creating A Quiz
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More Fun With Buttons
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Chapter 9 Sound, Transitions, and Streaming Video
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Manipulating Artwork
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Streaming Video With Actionscript
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Transitions and Sound
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Chapter 10 Loading Assets On the Fly
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Using Actionscript To Modularize Content
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A Preloader Component
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Chapter 11 Building a Reusable Ad Template
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Using External Text and Css
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Using Components
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Put the Movie Online
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Chapter 12 Flash For Handhelds and Cd-rom
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Flash On the Run: Flashing Your Devices
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Flash On Cd-rom
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Chapter 13 Get out Of the Box
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The Recap
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Resources
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Chapter A Workflow and Workspace Tips
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Preferences
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Keyboard Shortcuts
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Panel Layout
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Miscellaneous Tips
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Conclusion
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Colophon
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