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Hackers & Painters
Big Ideas from the Computer Age
By
Paul Graham
May 2004
Pages: 272
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Table of Contents
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Index
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Sample Chapter
Table of Contents
Chapter 1
Why Nerds Are Unpopular
Chapter 2
Hackers and Painters
Chapter 3
What You Can't Say
The Conformist Test
Trouble
Heresy
Time and Space
Prigs
Mechanism
Why
Pensieri Stretti
Viso Sciolto?
Always Be Questioning
Chapter 4
Good Bad Attitude
Chapter 5
The Other Road Ahead
The Next Thing?
The Win for Users
City of Code
Releases
Bugs
Support
Morale
Brooks in Reverse
Watching Users
Money
Customers
Son of Server
Microsoft
Startups but More So
Just Good Enough
Why Not?
Chapter 6
How to Make Wealth
The Proposition
Millions, not Billions
Money Is Not Wealth
The Pie Fallacy
Craftsmen
What a Job Is
Working Harder
Measurement and Leverage
Smallness = Measurement
Technology = Leverage
The Catch(es)
Get Users
Wealth and Power
Chapter 7
Mind the Gap
The Daddy Model of Wealth
Stealing It
The Lever of Technology
Alternative to an Axiom
Chapter 8
A Plan for Spam
Chapter 9
Taste for Makers
Chapter 10
Programming Languages Explained
Machine Language
High-Level Languages
Open Source
Language Wars
Abstractness
Seat Belts or Handcuffs?
OO
Renaissance
Chapter 11
The Hundred-Year Language
Chapter 12
Beating the Averages
The Secret Weapon
The Blub Paradox
Aikido for Startups
Chapter 13
Revenge of the Nerds
Catching Up with Math
What Made Lisp Different
Where Languages Matter
Centripetal Forces
The Cost of Being Average
A Recipe
Appendix: Power
Chapter 14
The Dream Language
The Mechanics of Popularity
External Factors
Succinctness
Hackability
Throwaway Programs
Libraries
Efficiency
Time
Redesign
The Dream Language
Chapter 15
Design and Research
Appendix
Notes
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Glossary
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Hackers & Painters