Description
Written in clear, narrative style, Hackers & Painters examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, internet startups and more. In each essay, Graham moves beyond widely held beliefs about the way that programmers work as he tells important stories about the kinds of people behind tech innovations, revealing distinctions about their characters and their craft. No hackers reading this book will fail to recognize themselves within these pages. No programmer will put it down without new thoughts actively percolating.
Full Description
Table of Contents
-
Chapter 1 Why Nerds Are Unpopular
-
Chapter 2 Hackers and Painters
-
Chapter 3 What You Can't Say
-
The Conformist Test
-
Trouble
-
Heresy
-
Time and Space
-
Prigs
-
Mechanism
-
Why
-
Pensieri Stretti
-
Viso Sciolto?
-
Always Be Questioning
-
-
Chapter 4 Good Bad Attitude
-
Chapter 5 The Other Road Ahead
-
The Next Thing?
-
The Win for Users
-
City of Code
-
Releases
-
Bugs
-
Support
-
Morale
-
Brooks in Reverse
-
Watching Users
-
Money
-
Customers
-
Son of Server
-
Microsoft
-
Startups but More So
-
Just Good Enough
-
Why Not?
-
-
Chapter 6 How to Make Wealth
-
The Proposition
-
Millions, not Billions
-
Money Is Not Wealth
-
The Pie Fallacy
-
Craftsmen
-
What a Job Is
-
Working Harder
-
Measurement and Leverage
-
Smallness = Measurement
-
Technology = Leverage
-
The Catch(es)
-
Get Users
-
Wealth and Power
-
-
Chapter 7 Mind the Gap
-
The Daddy Model of Wealth
-
Stealing It
-
The Lever of Technology
-
Alternative to an Axiom
-
-
Chapter 8 A Plan for Spam
-
Chapter 9 Taste for Makers
-
Chapter 10 Programming Languages Explained
-
Machine Language
-
High-Level Languages
-
Open Source
-
Language Wars
-
Abstractness
-
Seat Belts or Handcuffs?
-
OO
-
Renaissance
-
-
Chapter 11 The Hundred-Year Language
-
Chapter 12 Beating the Averages
-
The Secret Weapon
-
The Blub Paradox
-
Aikido for Startups
-
-
Chapter 13 Revenge of the Nerds
-
Catching Up with Math
-
What Made Lisp Different
-
Where Languages Matter
-
Centripetal Forces
-
The Cost of Being Average
-
A Recipe
-
Appendix: Power
-
-
Chapter 14 The Dream Language
-
The Mechanics of Popularity
-
External Factors
-
Succinctness
-
Hackability
-
Throwaway Programs
-
Libraries
-
Efficiency
-
Time
-
Redesign
-
The Dream Language
-
-
Chapter 15 Design and Research
-
Appendix Notes
-
Chapter 1
-
Chapter 2
-
Chapter 3
-
Chapter 4
-
Chapter 5
-
Chapter 6
-
Chapter 7
-
Chapter 8
-
Chapter 9
-
Chapter 10
-
Chapter 11
-
Chapter 12
-
Chapter 13
-
Chapter 14
-
-
Glossary
Product Details
- Title:
- Hackers & Painters
- By:
- Paul Graham
- Publisher:
- O'Reilly Media
- Formats:
-
- Ebook
- Safari Books Online
- Print Release:
- May 2004
- Ebook Release:
- July 2008
- Pages:
- 272
- Print ISBN:
- 978-0-596-00662-4
- | ISBN 10:
- 0-596-00662-4
- Ebook ISBN:
- 978-0-596-15307-6
- | ISBN 10:
- 0-596-15307-4
Customer Reviews
