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Description
Written in clear, narrative style, Hackers & Painters examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, internet startups and more. In each essay, Graham moves beyond widely held beliefs about the way that programmers work as he tells important stories about the kinds of people behind tech innovations, revealing distinctions about their characters and their craft. No hackers reading this book will fail to recognize themselves within these pages. No programmer will put it down without new thoughts actively percolating.
Full Description
Table of Contents
  1. Chapter 1 Why Nerds Are Unpopular

  2. Chapter 2 Hackers and Painters

  3. Chapter 3 What You Can't Say

    1. The Conformist Test

    2. Trouble

    3. Heresy

    4. Time and Space

    5. Prigs

    6. Mechanism

    7. Why

    8. Pensieri Stretti

    9. Viso Sciolto?

    10. Always Be Questioning

  4. Chapter 4 Good Bad Attitude

  5. Chapter 5 The Other Road Ahead

    1. The Next Thing?

    2. The Win for Users

    3. City of Code

    4. Releases

    5. Bugs

    6. Support

    7. Morale

    8. Brooks in Reverse

    9. Watching Users

    10. Money

    11. Customers

    12. Son of Server

    13. Microsoft

    14. Startups but More So

    15. Just Good Enough

    16. Why Not?

  6. Chapter 6 How to Make Wealth

    1. The Proposition

    2. Millions, not Billions

    3. Money Is Not Wealth

    4. The Pie Fallacy

    5. Craftsmen

    6. What a Job Is

    7. Working Harder

    8. Measurement and Leverage

    9. Smallness = Measurement

    10. Technology = Leverage

    11. The Catch(es)

    12. Get Users

    13. Wealth and Power

  7. Chapter 7 Mind the Gap

    1. The Daddy Model of Wealth

    2. Stealing It

    3. The Lever of Technology

    4. Alternative to an Axiom

  8. Chapter 8 A Plan for Spam

  9. Chapter 9 Taste for Makers

  10. Chapter 10 Programming Languages Explained

    1. Machine Language

    2. High-Level Languages

    3. Open Source

    4. Language Wars

    5. Abstractness

    6. Seat Belts or Handcuffs?

    7. OO

    8. Renaissance

  11. Chapter 11 The Hundred-Year Language

  12. Chapter 12 Beating the Averages

    1. The Secret Weapon

    2. The Blub Paradox

    3. Aikido for Startups

  13. Chapter 13 Revenge of the Nerds

    1. Catching Up with Math

    2. What Made Lisp Different

    3. Where Languages Matter

    4. Centripetal Forces

    5. The Cost of Being Average

    6. A Recipe

    7. Appendix: Power

  14. Chapter 14 The Dream Language

    1. The Mechanics of Popularity

    2. External Factors

    3. Succinctness

    4. Hackability

    5. Throwaway Programs

    6. Libraries

    7. Efficiency

    8. Time

    9. Redesign

    10. The Dream Language

  15. Chapter 15 Design and Research

  1. Appendix Notes

    1. Chapter 1

    2. Chapter 2

    3. Chapter 3

    4. Chapter 4

    5. Chapter 5

    6. Chapter 6

    7. Chapter 7

    8. Chapter 8

    9. Chapter 9

    10. Chapter 10

    11. Chapter 11

    12. Chapter 12

    13. Chapter 13

    14. Chapter 14

  2. Glossary

View Full Table of Contents
Product Details
Title:
Hackers & Painters
By:
Paul Graham
Publisher:
O'Reilly Media
Formats:
  • Print
  • Ebook
  • Safari Books Online
Print Release:
May 2004
Ebook Release:
July 2008
Pages:
272
Print ISBN:
978-0-596-00662-4
| ISBN 10:
0-596-00662-4
Ebook ISBN:
978-0-596-15307-6
| ISBN 10:
0-596-15307-4
Customer Reviews
About the Author
  1. Paul Graham

    Paul Graham , designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. His technique for spam filtering inspired most current filters. He has a PhD in Computer Science from Harvard and studied painting at RISD and the Accademia in Florence.

    View Paul Graham's full profile page.

  • Book cover of Hackers & Painters