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Essential ActionScript 2.0
By
Colin Moock
June 2004
Pages: 528
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Table of Contents
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Index
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Sample Chapter
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Colophon
Table of Contents
The ActionScript 2.0 Language
Chapter 1
ActionScript 2.0 Overview
ActionScript 2.0 Features
Features Introduced by Flash Player 7
Flash MX 2004 Version 2 Components
ActionScript 1.0 and 2.0 in Flash Player 6 and 7
Let's Go OOP
Chapter 2
Object-Oriented ActionScript
Procedural Programming and Object-Oriented Programming
Key Object-Oriented Programming Concepts
But How Do I Apply OOP?
On with the Show!
Chapter 3
Datatypes and Type Checking
Why Static Typing?
Type Syntax
Compatible Types
Built-in Dynamic Classes
Circumventing Type Checking
Casting
Datatype Information for Built-in Classes
ActionScript 2.0 Type Checking Gotchas
Up Next: Creating Classes—Your Own Datatypes!
Chapter 4
Classes
Defining Classes
Constructor Functions (Take 1)
Properties
Methods
Constructor Functions (Take 2)
Completing the Box Class
Putting Theory into Practice
Chapter 5
Authoring an ActionScript 2.0 Class
Class Authoring Quick Start
Designing the ImageViewer Class
ImageViewer Implementation (Take 1)
Using ImageViewer in a Movie
ImageViewer Implementation (Take 2)
ImageViewer Implementation (Take 3)
Back to the Classroom
Chapter 6
Inheritance
A Primer on Inheritance
Subclasses as Subtypes
An OOP Chat Example
Overriding Methods and Properties
Constructor Functions in Subclasses
Subclassing Built-in Classes
Augmenting Built-in Classes and Objects
The Theory of Inheritance
Abstract and Final Classes Not Supported
Let's Try Inheritance
Chapter 7
Authoring an ActionScript 2.0 Subclass
Extending ImageViewer's Capabilities
The ImageViewerDeluxe Skeleton
Adding setPosition( ) and setSize( ) Methods
Autosizing the Image Viewer
Using ImageViewerDeluxe
Moving Right Along
Chapter 8
Interfaces
The Case for Interfaces
Interfaces and Multidatatype Classes
Interface Syntax and Use
Multiple Type Inheritance with Interfaces
Up Next, Packages
Chapter 9
Packages
Package Syntax
Defining Packages
Package Access and the Classpath
Simulating Packages in ActionScript 1.0
Just a Little More Theory
Chapter 10
Exceptions
The Exception-Handling Cycle
Handling Multiple Types of Exceptions
Exception Bubbling
The finally Block
Nested Exceptions
Control Flow Changes in try/catch/finally
Limitations of Exception Handling in ActionScript 2.0
From Concepts to Code
Application Development
Chapter 11
An OOP Application Framework
The Basic Directory Structure
The Flash Document (.fla file)
The Classes
The Document Timeline
The Exported Flash Movie (.swf file)
Projects in Flash MX Professional 2004
Let's See It in Action!
Chapter 12
Using Components with ActionScript 2.0
Currency Converter Application Overview
Preparing the Flash Document
The CurrencyConverter Class
Handling Component Events
Components Complete
Chapter 13
MovieClip Subclasses
The Duality of MovieClip Subclasses
Avatar: A MovieClip Subclass Example
Avatar: The Composition Version
Issues with Nested Assets
A Note on MovieClip Sub-subclasses
Curiouser and Curiouser
Chapter 14
Distributing Class Libraries
Sharing Class Source Files
Sharing Classes Without Sharing Source Files
Solving Real OOP Problems
Design Pattern Examples in ActionScript 2.0
Chapter 15
Introduction to Design Patterns
Bring on the Patterns
Chapter 16
The Observer Design Pattern
Implementing Observer in ActionScript 2.0
Logger: A Complete Observer Example
Memory Management Issues with Observer
Beyond Observer
Chapter 17
The Singleton Design Pattern
Implementing Singleton in ActionScript 2.0
The Singleton Pattern in the Logger Class
Singleton Versus Class Methods and Class Properties
A Warning Against Singletons as Globals
On to User Interfaces
Chapter 18
The Model-View-Controller Design Pattern
The General Architecture of MVC
A Generalized MVC Implementation
An MVC Clock
Further Exploration
Chapter 19
The Delegation Event Model
Structure and Participants
The Flow of Logic
Core Implementation
NightSky: A Delegation Event Model Example
Other Event Architectures in ActionScript
From Some Place to Some OtherPlace
Appendixes
Appendix A
ActionScript 2.0 Language Quick Reference
Global Properties
Global Functions
Appendix B
Differences from ECMAScript Edition 4
Colophon
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Essential ActionScript 2.0