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SVG Essentials
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Description
Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. This insightful book takes you through the ins and outs of SVG, from the basics to more complicated features. Whether you're a graphic designer looking for new tools, or a programmer creating and managing graphics, this book provides a solid foundation.
Full Description
Table of Contents
  1. Chapter 1 Getting Started

    1. Graphics Systems

    2. Scalability

    3. SVG's Role

    4. Creating an SVG Graphic

  2. Chapter 2 Coordinates

    1. The Viewport

    2. Using Default User Coordinates

    3. Specifying User Coordinates for a Viewport

    4. Preserving Aspect Ratio

    5. Nested Systems of Coordinates

  3. Chapter 3 Basic Shapes

    1. Lines

    2. Stroke Characteristics

    3. Rectangles

    4. Circles and Ellipses

    5. The polygon Element

    6. The polyline Element

    7. Line Caps and Joins

    8. Basic Shapes Reference Summary

  4. Chapter 4 Document Structure

    1. Structure and Presentation

    2. Using Styles with SVG

    3. Document Structure -- Grouping and Referencing Objects

  5. Chapter 5 Transforming the Coordinate System

    1. The translate Transformation

    2. The scale Transformation

    3. Sequences of Transformations

    4. Technique: Converting from Cartesian Coordinates

    5. The rotate Transformation

    6. Technique: Scaling Around a Center Point

    7. The skewX and skewY Transformations

    8. Transformation Reference Summary

  6. Chapter 6 Paths

    1. moveto, lineto, and closepath

    2. Relative moveto and lineto

    3. Path Shortcuts

    4. Elliptical Arc

    5. Technique: Converting from Other Arc Formats

    6. Bézier Curves

    7. Path Reference Summary

    8. Paths and Filling

    9. The marker element

    10. Marker Miscellanea

  7. Chapter 7 Patterns and Gradients

    1. Patterns

    2. Gradients

    3. Transforming Gradients and Patterns

  8. Chapter 8 Text

    1. Text Terminology

    2. Simple Attributes and Properties of the text Element

    3. Text Alignment

    4. The tspan element

    5. Setting textLength

    6. Vertical Text

    7. Internationalization and Text

    8. Text on a Path

    9. Whitespace and Text

    10. Case Study -- Adding Text to a Graphic

  9. Chapter 9 Clipping and Masking

    1. Clipping to a Path

    2. Masking

    3. Case Study -- Masking a Graphic

  10. Chapter 10 Filters

    1. How Filters Work

    2. Creating a Drop Shadow

    3. Creating a Glowing Shadow

    4. The feImage Filter

    5. The feComponentTransfer Filter

    6. The feComposite Filter

    7. The feBlend Filter

    8. The feFlood and feTile Filters

    9. Lighting Effects

    10. Accessing the Background

    11. The feMorphology Element

    12. The feConvolveMatrix Element

    13. The feDisplacementMap Element

    14. The feTurbulence Element

    15. Filter Reference Summary

  11. Chapter 11 Animating and Scripting SVG

    1. Animation Basics

    2. How Time Is Measured

    3. Repeated Action

    4. The set Element

    5. The animateColor Element

    6. The animateTransform Element

    7. The animateMotion Element

    8. Using Links in SVG

    9. Scripting SVG

  12. Chapter 12 Generating SVG

    1. Using Perl to Convert Custom Data to SVG

    2. Using Java to Convert XML to SVG

    3. Using XSLT to Convert XML Data to SVG

  13. Chapter 13 Serving SVG Files

    1. Serving Web Files -- The Task at Hand

    2. Partitioning the Task

    3. Setting up the Server

  1. Appendix A The XML You Need for SVG

    1. What Is XML?

    2. Anatomy of an XML Document

    3. Character Encodings

    4. Validity

    5. XML Namespaces

    6. Tools for Processing XML

  2. Appendix B Introduction to Stylesheets

    1. Anatomy of a Style

    2. Style Selectors

    3. Internal Stylesheets

    4. Style Selector Classes

    5. Using CSS with SVG

  3. Appendix C Programming Concepts

    1. Constants

    2. Variables

    3. Assignment and Operators

    4. Arrays

    5. Comments

    6. Conditional Statements

    7. Repeated Actions

    8. Functions

    9. Objects, Properties, and Methods

    10. What, Not How

  4. Appendix D Matrix Algebra

    1. Matrix Terminology

    2. Matrix Addition

    3. Matrix Multiplication

    4. How SVG Uses Matrix Algebra for Transformations

  5. Appendix E Creating Fonts

    1. The ttf2svg Utility

  6. Appendix F Using SVG with Other XML Applications

    1. Referring to an SVG Document in HTML

    2. Referring to an SVG Document in XHTML

    3. Placing SVG Directly Within XHTML Documents

    4. Embedding SVG in XSL Formatting Objects

  7. Colophon

View Full Table of Contents
Product Details
Title:
SVG Essentials
By:
J. Eisenberg
Publisher:
O'Reilly Media
Formats:
  • Print
  • Safari Books Online
Print Release:
February 2002
Pages:
368
Print ISBN:
978-0-596-00223-7
| ISBN 10:
0-596-00223-8
Customer Reviews
Colophon

Our look is the result of reader comments, our own experimentation, and feedback from distribution channels. Distinctive covers complement our distinctive approach to technical topics, breathing personality and life into potentially dry subjects. The animal on the cover of SVG Essentials is a great argus pheasant (Argusianus argus). This pheasant can be found in Malaysia, Thailand, Sumatra, and Borneo, where it lives in tropical rainforests. The males have blue faces, black crowns, and short crests; their under parts are mottled brown. The iridescent spots on their wings and tail feathers aid in attracting females. Female argus pheasants are smaller than males and lack their ornate plumage.

The great argus pheasant's wings can continue to grow into the bird's sixth year. Its tail feathers are the longest of all birds, measuring up to 5.7 feet. Some cultures use these feathers in their headdresses. Jeffrey Holcomb was the production editor, and Ellie Cutler was the copyeditor for SVG Essentials. Sue Willing was the proofreader. Jane Ellin, Darren Kelly, and Claire Cloutier provided quality control. Derek Di Matteo provided production assistance. J. David Eisenberg and Brenda Miller wrote the index.

Ellie Volckhausen designed the cover of this book, based on a series design by Edie Freedman. The cover image is a 19th-century engraving from the Dover Pictorial Archive. Emma Colby produced the cover layout with QuarkXPress 4.1 using Adobe's ITC Garamond font.

David Futato designed the interior layout based on a series design by Nancy Priest. The print version of this book was created by translating the DocBook XML markup of its source files into a set of groff macros using a filter developed at O'Reilly & Associates by Norman Walsh. Steve Talbott designed and wrote the underlying macro set on the basis of the GNU troff -mgs macros; Lenny Muellner adapted them to XML and implemented the book design. The GNU groff text formatter Version 1.11.1 was used to generate PostScript output. The text and heading fonts are ITC Garamond Light and Garamond Book; the code font is Constant Willison. The illustrations that appear in the book were produced by Robert Romano and Jessamyn Read using Macromedia FreeHand 9 and Adobe Photoshop 6. This colophon was written by Linley Dolby.

  • Book cover of SVG Essentials