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Physics for Game Developers
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Description
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for enriching games with physics-based realism.
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Product Details
Title:
Physics for Game Developers
By:
David M Bourg
Publisher:
O'Reilly Media
Formats:
  • Print
Print Release:
November 2001
Pages:
344
Print ISBN:
978-0-596-00006-6
| ISBN 10:
0-596-00006-5
Customer Reviews
Colophon

Our look is the result of reader comments, our own experimentation, and feedback from distribution channels. Distinctive covers complement our distinctive approach to technical topics, breathing personality and life into potentially dry subjects. The animals on the cover of Physics for Game Developers are a cat and a mouse. The age-old rivalry between cat and mouse has been the topoic of many children's books and Saturday cartoons. From traditional folk tales, such as Aesop's fables and Grimm Brothers' fairy tales, to today's cartoons, such as Tom & Jerry, the cat has chased and bullied the mouse and the mouse has avoided becoming lunch. The cat may be bigger and stronger, but the mouse is small, fast, and can fit in tight spaces, so the end result is often a battle of wits. Darren Kelly was the production editor, Barbara Willette, was the copyeditor, and Donna Leik, Larry Hykes, and Charles Snyder were the proofreaders for Physics for Game Developers. Claire Cloutier provided quality control. Angie Wiley wrote the index.

Ellie Volckhausen designed the cover of this book, based on a series design by Edie Freedman. The cover image is 19-century engraving from the Dover Pictorial Archive. Emma Colby produced the cover layout with QuarkXPress 4.1, using Adobe's ITC Garamond font.

David Futato designed the interior layout. Techbooks, Inc. implemented the design. The illustrations that appear in the book were produced by Robert Romano and Jessamyn Read, using Macromedia FreeHand 9 and Adobe Photoshop 6. The tip and warning icons were drawn by Christopher Bing. This colophon was written by Linley Dolby.

Whenever possible, our books use a durable and flexible lay-flat binding.

  • Book cover of Physics for Game Developers