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Did you miss MAX? No worries, check out Adobe TV

By Rich Tretola
December 12, 2008

Good news, Adobe has started to post the videos of the MAX presentations from San Francisco last month. They have about a dozen posted so far with a promise of many more to come. Check them out on Adobe TV.

Beginners Introduction to Object-Oriented Programming with Perl

By chromatic
November 12, 2008

Perl is a great language for processing text and automating tasks. It's also a fully-capable modern programming language, with effective modularization and object oriented capabilities. Though that sounds scary, they're easy to understand (and even easier to accomplish, through shiny modern tools such as Moose and Mouse).

A Beginner's Introduction to Perl Web Programming

By chromatic
September 5, 2008

Previous articles in this series showed how to use Perl for text processing and general purpose programming. Now it's time to demonstrate how to use Perl on the web.

A Beginner's Introduction to Perl 5.10, part three

By chromatic
September 2, 2008

Modern Perl development is quick, easy, powerful, and maintainable. Doug Sheppard and chromatic demonstrate how to find and manipulate text in documents with regular expressions.

5 Million People watch CS3 tutorials online

By RJ Owen
July 28, 2008

If you bought CS3, you might recall an extra CD of online video tutorials presented in an application called the Adobe Video Workshop. The application was built in Flex with all of the content graciously provided by the good folks at Lynda.com. Adobe reports now through the User Interface Resource Center that the online version of Adobe Video Workshop has facilitated over 5 million training sessions. That's a big number. Even without the disk-based users, that's a wildly successful application.

Writing Your First YUI Application

By Eric Miraglia
May 14, 2008

The promise of JavaScript/CSS libraries like the free, BSD-licensed Yahoo! User Interface (YUI) Library is that they make it easier to create rich interfaces in the browser. In this article, we'll explore the creation of a simple web app using YUI and look closely at the YUI paradigm.

Beginning AIR - Accessing the File System Part 3

By Rich Tretola
April 2, 2008

This excerpt is the second part of Chapter 8 of the upcoming (March 17, 2008 - NOW SHIPPING) book titled Beginning AIR: Building Applications for the Adobe Integrated Runtime ISBN: 0470229047. Beginning AIR is written in a walk through style where the examples are built upon throughout each section of the book. The easiest way to learn how to use the API's covered is to create the examples and follow along as they are built upon. This excerpt covers the differences between asynchronous and synchronous calls to the File classes methods. It will also show how to create temporary directories and files.

Beginning AIR - Accessing the File System Part 2

By Rich Tretola
March 25, 2008

This excerpt is the second part of Chapter 8 of the upcoming (March 17, 2008 - NOW SHIPPING) book titled Beginning AIR: Building Applications for the Adobe Integrated Runtime ISBN: 0470229047. Beginning AIR is written in a walk through style where the examples are built upon throughout each section of the book. The easiest way to learn how to use the API's covered is to create the examples and follow along as they are built upon. This excerpt covers how to use the File class to create, move, copy, and delete files. It will also demonstrate the usage of the FileStream class for working with the contents of individual files.

Beginning AIR - Accessing the File System Part 1

By Rich Tretola
March 11, 2008

This excerpt is the first part of Chapter 8 of the upcoming (March 17, 2008) book titled Beginning AIR: Building Applications for the Adobe Integrated Runtime ISBN: 0470229047. Beginning AIR is written in a walk through style where the examples are built upon throughout each section of the book. The easiest way to learn how to use the API's covered is to create the examples and follow along as they are built upon. This excerpt covers how to create, move, copy, delete, and list the contents of directories on the operating system's file system.

Papervision3D: Part 1- Foundation and 3D Object Basics

By John Lindquist
February 21, 2008

Papervision3D opens a whole new dimension to World Wide Web. The third dimension! Thanks to a core group of ActionScript geniuses who understand mathematical representations of 3D space way better than you or me, we can now easily add a new perspective to our Flash applications. This article will cover what’s necessary to set up your first Papervision3D application as well as introduce you to adding 3D objects. Put on your 3-dimensional hat and let’s get started!


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