|
|
|||
BlogsTags > camCreating ID Cards With Flex
By Jan PoehlandMarch 24, 2010 The following is a brief (slightly modified) article from our internal developer knowledge base written by one of my colleagues Nick Karnick. I thought this may benefit others so we decided to publish it here: In one of our recent... OASIS CAM versus ISO Schematron - A new technique for Schematron: exemplars
By Rick JelliffeAugust 21, 2009 My normal initial reaction when reading the CAM spec is to huff and puff about borrowing ideas badly. No patterns! No phases! No diagnostics! No roles! No assertion text! And so on. But it is to compare apes and orangutans: the things I consider important are not the things CAM was developed for. FLARVision: Augmented Reality and Papervision
By Jesse FreemanMay 1, 2009 The basic explanation of Augmented Reality is to superimpose graphics over real-world environments in realtime. In Flash, this is usually done with a webcam and a marker card. When you hold the card up to the webcam, Flash is able to detect the orientation of the marker and superimpose, in this case, a 3d model on top of it. This technology has been around for a while now and having access to it in Flash is really exciting. Although it is still in its infancy, over time the speed and power of AR will improve to hopefully play an important role in how we view the web. Now is a great time to get your feet wet in order to get a better understanding on how it works. 1 to 3 of 3 |
|||
|