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Upward Mobility: Animating the Leaves of Fall (in Australia)

By James Turner
March 17, 2014

One of nicest features of iOS development is that, frequently, you can pull off visual effects that look amazing without having to write a lot of code. It may be about to start the spring season here, but Down Under …

Top Stories: October 17-21, 2011

Top Stories: October 17-21, 2011
By Mac Slocum
October 21, 2011

This week on O'Reilly: Andy Kirk explained why data, maps and animation work so well together, we discovered the connection between a game-playing robot and the future of mobile app testing, and we learned how The Guardian develops its data journalism.

Visualization deconstructed: Why animated geospatial data works

By Andy Kirk
October 19, 2011

When you plot geographic data onto the scenery of a map and then create a shifting window into that scene through the sequence of time, you create a deep, data-driven story.

Visualization deconstructed: Why animated geospatial data works

Visualization deconstructed: Why animated geospatial data works
By Andy Kirk
October 19, 2011

When you plot geographic data onto the scenery of a map and then create a shifting window into that scene through the sequence of time, you create a deep, data-driven story.

WP7 UX Introduction: Part 6

By Jesse Freeman
November 24, 2010

In this series we will explore the phone, it's UX and some early experiments I have done on the phone.

WP7 UX Introduction: Part 5

By Jesse Freeman
November 22, 2010

In this series we will explore the phone, it's UX and some early experiments I have done on the phone.

WP7 UX Introduction: Part 4

By Jesse Freeman
November 17, 2010

In this series we will explore the phone, it's UX and some early experiments I have done on the phone.

WP7 UX Introduction: Part 3

By Jesse Freeman
November 15, 2010

In this series we will explore the phone, it's UX and some early experiments I have done on the phone.

WP7 UX Introduction: Part 2

By Jesse Freeman
November 10, 2010

In this series we will explore the phone, it's UX and some early experiments I have done on the phone.

WP7 UX Introduction: Part 1

By Jesse Freeman
November 8, 2010

In this series we will explore the phone, it's UX and some early experiments I have done on the phone.

WP7 UX Introduction: Part 1

By Jesse Freeman
September 1, 2010

In this series we will explore the phone, it's UX and some early experiments I have done on the phone.

Adding Rich Animation to your iPhone and Android Web Sites

By Matthew David
August 30, 2010

Both the iPhone and Android Web browsers are built using the same technology, WebKit. With this in mind, you can create Web sites optimized for WebKit that will run on both phones. The focus of this article is animation for the mobile phone. We will cover CSS3, SVG and CANVAS techniques you can use today.

Controlling animation using CSS3

By Matthew David
February 22, 2010

Controlling animation using CSS3 Transition and animation control is new to Cascading Style Sheets Level 3, CSS3. With a basic understanding of CSS you can add animation to your Web site without needing to know complex JavaScript or use...

Effects and Animation - Hello! Flex 4

By Peter Armstrong
February 8, 2010

This excerpt is from Chapter 4 (Spark containers, view states, effects, and styling) of Hello! Flex 4, by Peter Armstrong. This excerpt is published with permission. Session 18 - Effects and Animation - Hello! Flex 4 In this workshop...

Using Tweener for Scripted Animations

By Andrew Trice
March 12, 2009

Whenever adding effects to Flex applications, I usually user the built-in Flex effects. They work with most flex components, are consistent, and are reliable. However, in cases where you want your application to be very expressive, they don't always act like you want them to. In those cases, I use Tweener, an animation "tween" library for ActionScript. In this post, we'll walk through a basic example using Tweener.

When you're SMIL-ing, when you're SMIL-ing...

By Philip Fennell
January 8, 2009

...the whole world smiles with you. No it's not a typo, the acronym for the W3C's Synchronized Multimedia Integration Language (SMIL) is pronounced "smile", and the SMIL Animation module sure makes me smile; even more so given the fact that I've seen it mentioned, outside of the usual multi-media circles, three times last year and once already this year...

3D Transformations on iPhone with Core Animation

By Bill Dudney
October 18, 2008

Apart from getting all my existing CA examples onto the iPhone I've also been toying with what the best way to build out the 'photo city' demo from WWDC 2008 would be (my next Core Animation screen cast series)....

Quiz: Good or Bad Background Music?

By David Battino
February 29, 2008

As part of today's feature article on making movies out of still photos, Michael W. and Debra Jean Dean whipped up this funny demonstration of good and bad background music. It contains five brief examples. See if you can figure out why each helps or hurts the presentation. Debra Jean reveals the answer after each segment. I burst out laughing...

iStopMotion 2 Home edition: Bring Out Your Inner Gumby

By Todd Ogasawara
February 19, 2008

iStopMotion 2 lets you create your own stop-motion video classic. Create the next Gumby, Wallace and Gromit, time-lapsed nature video, or the passing of time outside of your window. The only problem with this software is the urge to keep playing with it.


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