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BlogsTags > actionscriptFlex Hero ViewNavigator and View - Accessing Data
By Marc CarmenJanuary 13, 2011 All Flex Hero Mobile applications are either a s:MobileApplication or s:TabbedMobileApplication. You can think of the MobileApplication as a ViewNavigator as the main component of the application and a TabbedMobileApplication as an Array of ViewNavigators that are all given... If You Can Make It Here Part 3
By Jesse FreemanJanuary 3, 2011 There is a famous saying about New York, ”If you can make it here, you can make it anywhere.” Not only is NYC incredibly expensive, it’s super competitive. Learn about what it takes to be a Flash developer in NYC, what you can earn and tips on how to become successful. This is the final part of this 3 part series. If You Can Make It Here Part 2
By Jesse FreemanDecember 31, 2010 There is a famous saying about New York, ”If you can make it here, you can make it anywhere.” Not only is NYC incredibly expensive, it’s super competitive. Learn about what it takes to be a Flash developer in NYC, what you can earn and tips on how to become successful. This is part 2 of a 3 part series. If You Can Make It Here Part 1
By Jesse FreemanDecember 30, 2010 There is a famous saying about New York, ”If you can make it here, you can make it anywhere.” Not only is NYC incredibly expensive, it’s super competitive. Learn about what it takes to be a Flash developer in NYC, what you can earn and tips on how to become successful. Functional ActionScript Part 2: Trends in Functional ProgrammingBy Amy BlankenshipDecember 26, 2010 Last week, I explored some of my conceptions–correct and otherwise–surrounding functional programming. This week, I'd like to talk about use cases for functional programming, tools that use functional techniques, and ways that you can use functional concepts without passing function... An introduction to AS3 SignalsBy Aiden TailorOctober 18, 2010 This article will give you a great introduction on what Robert Penner’s AS3 Signals is and how you can use it to let your objects communicate more quickly and with a lot less code than you would have to write when using regular ActionScript events. The Top 5 Java & Android Gotchas for Flash Devs
By Jesse FreemanOctober 4, 2010 After working with Android for the past 2 months I put together this list of things that I keep forgetting to do or were incredibly frustrating to figure out. For the most part, developing for Android is great but even... Better Flex and AS3 unit tests with Behavioral MockingBy Ian McLeanSeptember 24, 2010 For some, mocking is just a daily reality that stems from an obsession with development and the fact that you bring your ThunderCats lunch pail to the office each day (and may I add that I support you fully). Despite... AMF over HTTP in another Multiverse
By Mike SlinnSeptember 21, 2010 This silly story is taken from "Flex Data Services, Hibernate and Eclipse." No other part of that book is deliberately silly. I thought it would be fun to post this here. In the story, produce and food are allegories for data... Pragmatic Design Patterns: Composition Over InheritanceBy Amy BlankenshipSeptember 2, 2010 Many developers have the idea that design patterns are "nice to haves," something that you can add after the fact, if you have time to waste making your code academically appealing for no added benefit. At some level, I... Rethinking addEventListener and Memory ManagementBy Amy BlankenshipAugust 12, 2010 When I open the Flex builder help and look at the documentation for EventDispatcher's addEventListener, I see: If you no longer need an event listener, remove it by calling removeEventListener(), or memory problems could result. Objects with registered event... An Introduction to Robotlegs AS3 Part 3: ServicesBy Joel HooksJune 28, 2010 This is the third in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them. An Introduction to Robotlegs AS3 Part 3: ServicesBy Joel HooksJune 28, 2010 This is the third in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them. An Introduction to Robotlegs AS3 Part 2: ModelsBy Joel HooksJune 17, 2010 This is the second in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them. AIR 2.0 NativeProcess API - What’s It Good For?
By Joseph LabrecqueJune 15, 2010 While there are a few examples available for connecting AIR applications to native operating system processes today, most of them are basic "Hello World" examples, or happen to be purely theoretical. I've only come across one or two real... Building Flash Frogger For Android In A Week
By Jesse FreemanJune 8, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - Building Flash Frogger For Android In... An Introduction to Robotlegs AS3 Part 1: Context and MediatorsBy Joel HooksJune 7, 2010 This is the first in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them. Interview With Jobe Makar
By Jesse FreemanJune 4, 2010 Jobe has developed over 200 Flash games and 9 virtual worlds over the last 10 years and has authored several books on advanced Flash, ActionScript, and game programming. Jobe took some time out to answer a few question for insideRIA. 5 Things I Learned from Flixel
By Jesse FreemanJune 1, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - 5 Things I Learned from Flixel.... 7 reasons to write in ActionScriptBy Jeffry HouserMay 26, 2010 There seemed to be some disagreement about my previous post on InsideRIA about moving your Flex Components from MXML to an ActionScript only base. The article was intended to teach readers about the Flex Component lifecycle; but backed into... Flash And The City Recap
By Jesse FreemanMay 25, 2010 Flash And The City is over and I had an amazing time. This conference was special for many reasons so I thought I would share some of the highlights from this conference and talk about why it is so important to the Flash community. Reflections on Teaching ActionScriptBy Tom BarkerMay 21, 2010 I've been teaching ActionScript for going on seven years now. I've been teaching JavaScript for the same amount of time but teaching ActionScript has been a different experience. Each iteration of the technology has been not only been a syntactical... Flash Next - Part 3
By Jesse FreemanMay 10, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - Flash Next - Part 3. This... Moving your Flex Components from MXML to ActionScript 3By Jeffry HouserMay 4, 2010 Moving your Flex Components from MXML to ActionScript 3 I often hear it said that all the cool kids write their Flex components using ActionScript without MXML. I’m not sure that I agree. MXML is great for layout purposes. It... Flash Next - Part 2
By Jesse FreemanApril 20, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - Flash Next - Part 2. This... Flash Next - Part 1
By Jesse FreemanApril 12, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - Flash Next - Part 1.A few... Combining the Timeline with OOP AS3 in FlashBy Amy BlankenshipApril 7, 2010 There seem to be two types of Flash users: those who do virtually everything on the timeline, with very little code, and those who do virtually everything through code, as if the timeline doesn't exist. In theory, there ought to... Flash Development on a Netbook
By Jesse FreemanMarch 29, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - Flash Development on a Netbook. A... Intro to Flash Builder 4 Workflow
By Jesse FreemanMarch 29, 2010 Flash Builder 4 is the successor to Flex Builder 3. In a bold move by Adobe they are finally rebranding the IDE and by doing so they reinforce the notion that Flash encapsulates Flex and AS3 development. This was... IntelliJ Idea9 ActionScript 3/Flex Workflow Part 2
By Jesse FreemanMarch 9, 2010 Welcome to part 2 of my IntelliJ Idea 9 ActionScript 3/Flex workflow series. If you followed part 1 you should have a HelloWorldProject setup along with a HelloWorld module. Now it is time to learn how to compile our... IntelliJ Idea9 ActionScript 3/Flex Workflow Part 1
By Jesse FreemanFebruary 15, 2010 IntelliJ Idea9 ActionScript 3/Flex Workflow As far as ActionScript 3/Flex IDEs go, IntelliJ is the new kid on the block. It is cross platform, is not built on Eclipse, and has some of the best code writing/refactoring features I have... Using ColdFusion 9 ORM in Flex 4By Pedro ClaudioFebruary 10, 2010 In the construction of this article I utilized ColdFusion Server 9 as the application server and the database was created using MySQL. The development tools used were Flash Builder 4 with ColdFusion Builder plugin and Bolt CFC Generator plugin. A... RIA Radio Episode 7: Joshua Davis, Branden Hall [HYPE]
By Garth BraithwaiteFebruary 8, 2010 Joshua Davis and Branden Hall joined us to talk about their latest ActionScript Library/Framework/Ideas called HYPE. We were also joined by Liz Fredrick, Kevin Schmidt, Zach Stepek, and Leif Wells. Listen to this week's podcast (m4a or mp3). You... Photo Gallery Mate Framework, With Photo Caching
By Pete MackieFebruary 1, 2010 I have been developing Adobe Flex-based RIA applications for nearly three years. My prominent need has been for capable RIA photo galleries. I observed over time that most Flex-based example photo galleries resourced photos—either locally or remotely—from photo files stashed... RIA Radio - Episode 6: Shaun Smith and Joel Hooks [robotlegs]
By Garth BraithwaiteJanuary 28, 2010 Shaun Smith and Joel Hooks of robotlegs fame joined us to discuss the creation of the project, explain its strengths, and to mention the best way to get started working with it. We were also joined by Leif Wells... SourceMate Beta Review
By Jesse FreemanJanuary 25, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - SourceMate. SourceMate is a new plugin... IntelliJ Idea 9 For Flash Dev Overview
By Jesse FreemanJanuary 20, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - Using IntelliJ Idea 9 For Flash... The Renaissance Developer
By Jesse FreemanJanuary 6, 2010 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will discuss - The Renaissance Developer. When I was an... Actionscript 3.0 type casting and type checkingBy Rui D. SilvaDecember 31, 2009 Type casting and type checking have always been central to any computer programming language, especially in Object Oriented languages like Actionscript. In fact, knowing what type of object you are receiving as a parameter or the ability to "transform" your... Review of AS 3 Design Patterns On The iPhone
By Jesse FreemanDecember 30, 2009 Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - As3 Design Patterns On The iPhone.... RIA's go Hollywood: An Introduction to Integrating Video Into Your ApplicationBy Tim TodishDecember 29, 2009 In this article we're going to cover an exciting, and increasingly popular way to deliver an amazing user experience, video. Few mediums can grab one's attention quicker than video. Let's face it, people on the Internet have almost no attention span -- we've even reduced our conversations to 140 character chunks -- so the faster you can grab and engage the user the better. Iterative Data Storage in AS3By Amy BlankenshipDecember 27, 2009 Pretty much every developer encounters situations where she needs to deal with a group of objects in a similar manner. Whether that's a set of movie clips for a game, a set of questions in a survey, or a set... Can Event Performance be improved in AS3?By Amy BlankenshipDecember 20, 2009 I came back from RIAdventure all stoked with new ideas to research and nail down in my own mind. One of the ideas I thought I heard there was the thought that you could probably improve performance by using Object... A Reflection on AS2 and Timeline DevelopmentBy Tom BarkerDecember 15, 2009 This past weekend I assisted my director at my university with a project he was working on for the president of the school. It was a fun project, and the time line was essentially by the end of the weekend... Announcing O'Reilly Answers - Clever Hacks. Creative Ideas. Innovative Solutions.
By Allen NorenNovember 4, 2009 We're launching the beta of O'Reilly Answers, and I'm inviting you to be part of it. In brief, O'Reilly Answers is a community site for sharing knowledge, asking questions, and providing answers that brings together our customers, authors, editors, conference speakers, and Foo (Friends of O'Reilly). O'Reilly is at the center of an amazing exchange of knowledge sharing and idea generation, and we want you to join us in changing the world by spreading the knowledge of innovators. Advantages of Lazy LoadingBy Amy BlankenshipOctober 30, 2009 Wikipedia defines Lazy Loading as "a design pattern commonly used in computer programming to defer initialization of an object until the point at which it is needed." Typically, we do this to make an RIA application more responsive–since we're not... Create cleaner ActionScript with conditional compilingBy Tyler LarsonOctober 26, 2009 A large part of any ActionScript project is code dedicated to testing and debugging. These parts of your application may be needed while in development, but usually not needed within a production environment. You might think that making a... ExternalInterface and Code Injection Part 2By Tom BarkerSeptember 25, 2009 In a previous article I outlined why I needed to inject JavaScript into a page from ActionScript, now I'd like to show the implementation. Essentially I created a new class called JSInjector. Within JSInjector I created a static function... Custom SortableList Component using Flex 4By Simon BarberSeptember 9, 2009 Recently, I decided to get my hands dirty with the latest build of Flex 4 SDK and Flash Builder 4. The new IDE has a lot of really exciting new features that will save developers a lot of time. The features that excite me the most are the new Spark components and skinning capabilities in the new SDK. Towards the beginning of the year I had read through the first few drafts of the new Spark component architecture, the style changes and how easy it is to skin components. Lots of things have changed since then, so I decided to refresh my memory and build a simple component to test my knowledge. Behold the SortableList component. ExternalInterface and Code Injection Part 1By Tom BarkerSeptember 7, 2009 In some of my recent articles I detailed the architecture and some implementation of a video player swapper - that is a video player that can play different kinds of videos, assuming that the videos required specific unique players. After... 1 to 50 of 124 Next |
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