Tags > audio
November 27, 2011
Seven years ago, at Project BBQ, I predicted a "convergent technology" device that would be a phone, a camera, an iPod, and a web browser -- two and a half years before the first iPhone was released.
Four short links: 3 November 2011 - Getting Feedback, Colour Design, Discovering Musicians, Weather Prediction AppBy Nat Torkington
November 3, 2011
Feedback Without Frustration (YouTube) -- Scott Berkun at the HIVE conference talks about how feedback fails, and how to get it successfully. He is so good. Americhrome -- history of the official palette of the United States of America. Discovering Talented Musicians with Musical Analysis (Google Research blgo) -- very clever, they do acoustical analysis and then train up...
Four short links: 31 October 2011 - Solitude and Leadership, Data Repository, Copyright History, and Open Source AudioBy Nat Torkington
October 31, 2011
Solitude and Leadership -- an amazing essay on the value of managing one's information diet. Far more than yet another Carr/Morozov "the Internet is making us dumb!!" hate on short-form content, this is an eloquent exposition of the need for long-form thoughts. I find for myself that my first thought is never my best thought. My first thought is...Peter Drescher
June 19, 2011
FMOD for Android is like peanut butter and strawberry jam, together for the first time!
Four short links: 12 April 2011 - Email Game, Faster B Trees, RFID+Projectors, and Airport Express BrokenBy Nat Torkington
April 12, 2011
The Email Game -- game mechanics to get you answering email more efficiently. Can't wait to hear that conversation with corporate IT. "You want us to install what on the Exchange server?" (via Demo Day Wrapup) Stratified B-trees and versioning dictionaries -- A classic versioned data structure in storage and computer science is the copy-on-write (CoW) B-tree -- it...Peter Drescher
February 24, 2011
I just want reality to sound a bit more like science fiction ...Spencer Critchley
November 24, 2010
In most design fields it's conventional wisdom that you should give a client three versions or "comps" of an idea, so they can choose their favorite, or maybe combine what they like best about two or all three of them....
Four short links: 27 September 2010 - Google Acquisitions, Good Ideas, Data Taxonomy, and Jukebox FirmwareBy Nat Torkington
September 27, 2010
Google Acquisition Spending Spree (Venturebeat) -- Google is now on track to acquire a new company every two weeks this year. (via azaaza on Twitter) Where Good Ideas Come From (YouTube) -- this perfectly describes Foo. A Taxonomy of Data Science -- great first post on a new blog by data practitioners. Rockbox -- open source (GPL) firmware for...
Four short links: 3 Sep 2010 - Design Principles, Mario AI, Open Source Wave, and 3D Google Earth SoundNat Torkington
September 3, 2010
Arranging Things: The Rhetoric of Object Placement (Amazon) -- [...] the underlying principles that govern how Western designers arrange things in three-dimensional compositions. Inspired by Greek and Roman notions of rhetoric [...] Koren elucidates the elements of arranging rhetoric that all designers instinctively use in everything from floral compositions to interior decorating. (via Elaine Wherry) 2010 Mario AI Championship...
Four short links: 30 August 2010 - H.264 Patents, Pakistan Flood Crowdsourcing, YouTube to MP3, Bloom Filter TipsBy Nat Torkington
August 30, 2010
Free as in Smokescreen (Mike Shaver) -- H.264, one of the ways video can be delivered in HTML5, is covered by patents. This prevents Mozilla from shipping an H.264 player, which fragments web video. The MPEG LA group who manage the patents for H.264 did a great piece of PR bullshit, saying "this will be permanently royalty-free to consumers"....
Four short links: 27 August 2010 - Audio API, Book Search Helps Publishers (Gasp!), Tracking Antiquities, Guaranteeing Diversity FailBy Nat Torkington
August 27, 2010
June 19, 2010
"I Promise Never To Program A Computer To Play Something I Can't"Peter Drescher
June 3, 2010
Gameplay parameters are sent up to the server, the application running in the Cloud mixes the appropriate beeps and booms into the audio output buffer, which then streams the game soundtrack to your device. The data being transmitted up is small, the server has all the CPU power, memory storage, and data bandwidth you could ask for, and the download stream is like listening to a digital radio station.
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