Tags > actionscript
Flex Hero ViewNavigator and View - Accessing Data
By Marc CarmenJanuary 13, 2011
All Flex Hero Mobile applications are either a s:MobileApplication or s:TabbedMobileApplication. You can think of the MobileApplication as a ViewNavigator as the main component of the application and a TabbedMobileApplication as an Array of ViewNavigators that are all given...
If You Can Make It Here Part 3
By Jesse FreemanJanuary 3, 2011
There is a famous saying about New York, ”If you can make it here, you can make it anywhere.” Not only is NYC incredibly expensive, it’s super competitive. Learn about what it takes to be a Flash developer in NYC, what you can earn and tips on how to become successful. This is the final part of this 3 part series.
If You Can Make It Here Part 2
By Jesse FreemanDecember 31, 2010
There is a famous saying about New York, ”If you can make it here, you can make it anywhere.” Not only is NYC incredibly expensive, it’s super competitive. Learn about what it takes to be a Flash developer in NYC, what you can earn and tips on how to become successful. This is part 2 of a 3 part series.
If You Can Make It Here Part 1
By Jesse FreemanDecember 30, 2010
There is a famous saying about New York, ”If you can make it here, you can make it anywhere.” Not only is NYC incredibly expensive, it’s super competitive. Learn about what it takes to be a Flash developer in NYC, what you can earn and tips on how to become successful.
Functional ActionScript Part 2: Trends in Functional Programming
By Amy BlankenshipDecember 26, 2010
Last week, I explored some of my conceptions–correct and otherwise–surrounding functional programming. This week, I'd like to talk about use cases for functional programming, tools that use functional techniques, and ways that you can use functional concepts without passing function...
An introduction to AS3 Signals
By Aiden TailorOctober 18, 2010
This article will give you a great introduction on what Robert Penner’s AS3 Signals is and how you can use it to let your objects communicate more quickly and with a lot less code than you would have to write when using regular ActionScript events.
The Top 5 Java & Android Gotchas for Flash Devs
By Jesse FreemanOctober 4, 2010
After working with Android for the past 2 months I put together this list of things that I keep forgetting to do or were incredibly frustrating to figure out. For the most part, developing for Android is great but even...
Better Flex and AS3 unit tests with Behavioral Mocking
By Ian McLeanSeptember 24, 2010
For some, mocking is just a daily reality that stems from an obsession with development and the fact that you bring your ThunderCats lunch pail to the office each day (and may I add that I support you fully). Despite...
AMF over HTTP in another Multiverse
By Mike SlinnSeptember 21, 2010
This silly story is taken from "Flex Data Services, Hibernate and Eclipse." No other part of that book is deliberately silly. I thought it would be fun to post this here. In the story, produce and food are allegories for data...
Pragmatic Design Patterns: Composition Over Inheritance
By Amy BlankenshipSeptember 2, 2010
Many developers have the idea that design patterns are "nice to haves," something that you can add after the fact, if you have time to waste making your code academically appealing for no added benefit. At some level, I...
Rethinking addEventListener and Memory Management
By Amy BlankenshipAugust 12, 2010
When I open the Flex builder help and look at the documentation for EventDispatcher's addEventListener, I see: If you no longer need an event listener, remove it by calling removeEventListener(), or memory problems could result. Objects with registered event...
An Introduction to Robotlegs AS3 Part 3: Services
By Joel HooksJune 28, 2010
This is the third in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them.
An Introduction to Robotlegs AS3 Part 3: Services
By Joel HooksJune 28, 2010
This is the third in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them.
An Introduction to Robotlegs AS3 Part 2: Models
By Joel HooksJune 17, 2010
This is the second in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them.
An Introduction to Robotlegs AS3 Part 2: Models
By Joel HooksJune 17, 2010
This is the second in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them.
AIR 2.0 NativeProcess API - What’s It Good For?
By Joseph LabrecqueJune 15, 2010
While there are a few examples available for connecting AIR applications to native operating system processes today, most of them are basic "Hello World" examples, or happen to be purely theoretical. I've only come across one or two real...
AIR 2.0 NativeProcess API - What’s It Good For?
By Joseph LabrecqueJune 15, 2010
While there are a few examples available for connecting AIR applications to native operating system processes today, most of them are basic "Hello World" examples, or happen to be purely theoretical. I've only come across one or two real...
Building Flash Frogger For Android In A Week
By Jesse FreemanJune 8, 2010
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - Building Flash Frogger For Android In...
An Introduction to Robotlegs AS3 Part 1: Context and Mediators
By Joel HooksJune 7, 2010
This is the first in a series of Robotlegs articles that will appear here on InsideRIA in the coming weeks detailing core Robotlegs concepts and working through some more advanced concepts involving third party utilities and libraries built to interact with them.
Interview With Jobe Makar
By Jesse FreemanJune 4, 2010
Jobe has developed over 200 Flash games and 9 virtual worlds over the last 10 years and has authored several books on advanced Flash, ActionScript, and game programming. Jobe took some time out to answer a few question for insideRIA.
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